Recent community posts
This is adorable!! I love his little happy face, and the cute music. Even though the little rocket ship was a little slip-n-slidey it was great fun to fly around. One thing that bugged me was that every time a new level started, the music restarted, which became a little annoying. Other than that, it's fantastic!!! great job!!
hey, don't sell yourself short!! Everyone starts with lil prototype games like this, and the core concept of this is really fun! It's the kind of thing where if you wanted, when you have more experiene you could totally take this concept and make it into a full game <3
this game is really cute! I enjoy how you use the concept of dropping platforms to make innovative concepts like the one that drops onto another platform. The second level has quite a hard section where it feels impossible to reach one of the platforms, so unfortunately I had to stop playing there.
Thank you for the feedback! I'm really glad you enjoyed playing it. I definitely know what you mean about the sprite and platforms misbehaving, and if I can work out why it's happening I'll patch it up asap :)
This game is fun! I'm a silly billy and don't understand basic horror game mechanics so when the guy approached me I just let him get me... When he did, nothing happened and I had to alt+tab to close the game. Maybe I just didn't find the right key to quit?
this game is adorable! The theming is consistent, the achievements are satisfying and while I had to play it from the link, i found it well laid out. I did find that the achievements occasionally didn't work (possibly because of getting multiple stews at once?) but this is probably an engine thing, not you thing. good job!
thank you so much for your response! This was my first attempt making a sokoban, so I'm glad that you felt the complexity level was good. I definitely agree with the lack of sound - if i can work out how to implement music, i will absolutely do so!
this is awesome! it realy feels like a lost piece of vaporware. while i was playing (and while moving to focus on 'devil') i got a notification saying 'failed to execute setValueAtTime on AudioParam'. your application is so engrossing im honestly not sure if that was intentional or not :P but just thought i'd let you know!