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A jam submission

Three Knights of LightView game page

Submitted by Nikky N (@inque_n) — 59 minutes, 24 seconds before the deadline
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Three Knights of Light's page


CriteriaRankScore*Raw Score
Overall polish#2143.2733.273
Creative use of art assets#3203.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really cool game and the UI was really nice adition. It took me some time to understand the controls and mechanics but once I got it, it was fun. I'm impressed that you were able to make a RTS in such a short time.


This is cool. I especially appreciate the compact binary. So many of these entries are tiny games with tiny assets and huge bloated binaries.

My biggest issue was with unit path finding. I ended up in several situations where peasants would just pile up behind a structure or around a group of structures and not be able to find their way to wherever they were trying to go, usually I'd have to demolish whatever was in their way to get them unstuck. I also saw them spending a lot of time walking very slowly along the edge of a river doing something. It seemed like they were repeatedly building a boat, destroying it, moving to the next dry tile the bordered the water, building another boat, etc. Sometimes they'd actually get in the boat and head off, other times they'd eventually wander away over land.

I would have liked more insight into how the trading worked. I think the peasants were taking food and gems to the neighboring kingdoms and exchanging them for gold but it was unclear. Also I'm not sure where the peasants came from. Maybe there was one for each house? There seemed to be more of them as the game progressed.


Man this is a great game! I've always loved RTS management games and this is straight up my isle. I also saw that this was maid in Raylib which surprised me, as the raylib games I have seen didn't usually have the polish unlike this one. Impressive job !!


Great game man and a really cool idea. The only annoyance I found was that my farmers would get stuck on buildings constantly. Other than that i'm really impressed good job man!


Wow. This is surprisingly thought through for being an RTS made in 48 hours.  I do wish there was a tutorial but I mean, that's a small nitpick considering not only how ambitious this was, but how it delivered on its ambition. Great, great job. 


Making a whole rts in 46 hours is very impressive. I liked that you could see the AI players building up and running their economies. The concept of making a browser based game in C intrigues me, I'll have to check out Raylib :)


An awesomely designed game, made in C?!?!? Awesome, no wonder it ran so smoothly! Some audio and shake effects would be nice. It took me about 5-10 minutes to fully understand the game, because I couldn't see any tutorials in the description or in-game even, but the GUI was still intuitive otherwise. I'll be much more lenient with your rating considering your circumstances, A 4-5 star game, epic!