I found the collision code to reverse the players movements, so after hitting a gravestone I would have inverted controls, quite strange. Also, only being able to attack towards the right (unless I missed something) was annoying.
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Grave Danger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #534 | 2.438 | 2.438 |
Engagement | #612 | 2.063 | 2.063 |
Overall | #620 | 2.042 | 2.042 |
Overall polish | #653 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Here are some things that bothered me or I think could be improved:
- The movement is pretty slow. I got accustomed to it took me a while
- The sword just didn't work. I couldn't kill a single skeleton and ended up just running to the exit
- the text was very difficult to read in the browser version
I liked the idea overall, even if I couldn't use my sword it was fun zig-zagging around skeletons :D
The game was fun aside from a little bugs here and there.Level desin was brilliant and carefully thought of. I could definitely feel thr difficulty curve which is good and is appreciated.
Cool stuff man^^
Like the colors used and how you designed each level thinking about the difficulty curve.
Had fun evading enemies. Like i didn't attack most of them i just passed trough each of them :)
Speaking of the weapons, i think you could increase the hit range or maybe just make it more obvious what the range is.
Good work!
Quite enjoyed the story but I had some trouble with the skeleton hit boxes and my controls kept reversing when I collided with obstacles. Still fun to play through though.
Nice theme and story but...
- Hitboxes are too small for the weapons
- It's possible to glitch into the walls and have controls reversed
Nice game! The font was very hard to read for me though, and the hitboxes could use some improvement!
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