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A jam submission

Ocean AbductionView game page

Catch as many pounds of fish as you can carry before your batteries runs out
Submitted by Thulko — 1 minute, 40 seconds before the deadline
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Ocean Abduction's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#363.4383.438
Overall#632.8912.891
Enjoyment#652.5632.563
Presentation#662.8132.813
Concept#712.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Thulko

Software used
Unity

Use of the limitation
The Player is fishing in the ocean but using a Tractor Beam instead of regular fishing stuff

Cookies eaten
1

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Comments

(+1)

Good game, i like the music and art, i dont got it how you recharge the battery

Developer

currently you cannot, I will add it after the jam.

Submitted (1 edit) (+1)

I like the presentation and the relaxing music. I know there are many games with this idea, but I liked that in this one is harder because of the weight and the movement of the beam. With a little more of animation or sound it would be easily improved a lot.

Submitted(+1)

I loved the art, that and the mechanic of tractor-beaming up fish is a pretty nice idea. I liked how the fish weren't visible until you caught them too.

The game felt very slow though, both the movement and the fish tractor beam. There also didn't seem to be a reason to turn off the tractor beam other than efficiency? Honestly the game overall felt very simple and could've used more depth.

The game was still quite good, though! Just needs to be worked on more.

Submitted

Good one

Submitted(+1)

This is really relaxing and i like the mechanic that the fishes are not visible until the player made their choise. could oyu check my game? :) over all good game.

Developer

Thanks, glad you enjoyed it. I'll definitely check out your game too :)

Submitted(+1)

Neat idea, I love the idea of tractor beams as a gameplay mechanic!

Submitted(+1)

Calm and relaxing gameplay. It was a good idea to make sure that initially the fish was not visible and its real appearance was noticeable only when you pull it out.

Developer (1 edit)

I liked the idea that everything was hidden until the player made their choice, since that felt very much like fishing to me.  Not knowing what decided to grab your fishing rod until it surfaced.  I was thinking of having fake fish (driftwood or kelp ) so that the player had to make a bit of a gamble between targets.

(+1)

I really enjoyed this, music was very relaxing and the controls were simple enough. I think this would make a satisfying mobile game with more polish and a bit more depth. Maybe some flying fish leap out and attack the UFO? More fish = more coin, more coin = better upgrades etc etc. 

Good work! 

Submitted(+1)

Not to advertise out game, but that's what we did. Upgrades payed for in fish :) 

Actually this is the first game I played from the submissions as it so close to our entry from the screenshot alone. And I also realy like this one. 

Developer

That's what I did as well, I looked for similar games to see what others did differently. just played your game, its very enjoyable, has a bit of soothing music as well.

Developer

I had an idea for birds to fly into your ship that would turn off your beam for a short moment, but I decided against it for lack of time.  I think the upgrades would work well for this as well, another idea I liked but wasn't sure if it would make it into the game jam edition.  Glad you enjoyed it!

Submitted

Good game.