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A jam submission

Loot GoblinView game page

Entry for MiniJam 85 (Gold, 60 second timer)
Submitted by retonymy — 18 minutes, 29 seconds before the deadline
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Loot Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#203.7883.788
Overall#293.4093.409
Enjoyment#353.3033.303
Concept#393.5453.545
Use of the Limitation#553.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Erin Lamoreaux: UI/UX design, implementation ; Quan Tran: Coding ; Brad Lanham: Art, Animation ; Kalia Pickett: Coding, Implementation

Software used
Unity, Photoshop

Use of the limitation
The player must collect all gems and escape before the timer runs out; the timer starts at 60 seconds. Picking up treasures can increase the timer but also activates hazards across the map.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Wow! This isn't an art style that I love, but it's really well executed here. I liked how the rolling rocks and goblins feet synched up with the speed they walked. I didn't notice any obvious bugs, and it was pretty clear how to play right away.

The core conceit of the game - a dungeonafied pacman - was cute. I'd love to see you push the idea farther. I'm not sure its exactly something I would play more of (I just don't like pacman that much), but you did a great job making something creative and fun here, and I'm curious what it would look like if you added a few more levels with a few more variations on this idea.

Thank you for making this!

Submitted

I loved the art and the concept. Great game

Submitted(+1)

I like the art and the concept of getting more gems makes game more harder. Great work!

Submitted(+1)

this is really hectic and i love it

good job

Submitted(+1)

On the art you did good
Its sad that there are no sounds but still good
I love the concept too

Submitted(+1)

Loved the concept of the map changing and becoming more dangerous as you progress in the game. Stunning artwork, just missed some music and coin picking sounds

Submitted(+1)

you nailed it on the art, 

bummed there was no sound. also with a 4 directional game like this you will want to disable the diagonal movement. there was another issue with the player being allowed to move shortly after death.

Submitted(+1)

Art and animations are really good, brings the whole game together. Love how fast passed it is :)

Submitted(+1)

Really fun and interesting concept. And well implemented. Other than the occasional continuation of the player character still being able to run with the dead body, it was quite a good game.

Submitted(+1)

Really well done, love the concept and how it gets more difficult with each activated trap, and the graphics are nicely done. However, it feels like I get damage from spikes even if I don’t touch them, just by passing by beneath them. Nevertheless, really good job!

Submitted(+1)

This looks and feels amazing to play! Really great job! :D The UI didn't scale well in full screen, but the game was totally playable in window. Wow!

Submitted(+1)

Great game ! the traps were built well

Submitted(+1)

nice game. the controls felt really smooth and I loved the variety of traps

Submitted(+1)

Man this game is great! Love the concept, and the art is top notch. Some people are mentioning scaling issues, but I didn’t really notice much. Just blame it on the Unity exporter haha. The movement does feel a bit fast, although it can work if you add some ease in/out for acceleration. That’s just nit-picking though, and for such a short game jam I am blown away

Submitted(+1)

Simple gameplay and amazing visuals, good job!

Submitted(+1)

Pretty fun though the controls are a little sensitive for me, and game speed allows you to collect everything pretty fast and avoid every obstacle. It's a nice balance, but goes by pretty fast. Of course, the visuals are amazing, but the game is lacking sound which I don't mind that much. 

Submitted(+1)

I really like the visuals, great art. I miss some sounds and music but overall it's a nice game. 

Submitted(+1)

Nice game. It feels very good to play although it could use some sound. The UI was cut off at the top too. Good job.

Submitted(+1)

I had trouble with the UI. Parts were cut off and because I sit in front of an Ultrawide making it fullscreen isn't an option. So I looked up the iframe-url from the inspector. That has helped. I would recommend you to fix that by increasing the height of the player (you can do this on the itch-page itself).

The art style is really nice and I like the animated logo. But I missed some music and sound effects. The idea of binding the traps to the objectives is really good. Took me a while to survive a full round and I picked them up in a special order so that I have the most painful ones at the end. 

But I think the limitation isn't influencing the game enough. I was so busy with surviving the traps that I noticed the counter very late. In other words: I wouldn't have played the game in any different way if the counter wouldn't be there. So the pressure isn't high enough. I think after picking up an objective it always resets back to 60s. May it should have added only a small amount of seconds (like 10s or so). And besides having 3LP you could have subtracted some amount of time from the player.  

Developer(+1)

Thanks so much for the tip about increasing the height of the player! I went to the itch page and edited that and think that got rid of the cutoff.

Really appreciate this feedback, it's so cool that you went for a 'pick a sequence of treasures strategically' playstyle, we were hoping that would be something players experimented with! I 100% agree with your timer feedback. I think the timer would be more meaningful if there were more of a reason to care about the number of coins picked up, but since the player really only has incentive to get treasures, the timer refill is too generous and needs to get rebalanced.

Thanks for playing and for the comment!

Submitted(+1)

I really like the concept, it can probably be developed further into something bigger. I'm sure you already know but there's an issue with the UI scaling, it's cut off at the top part but it didn't affect my experience much. Pretty good job overall, keep up the good work.

Viewing comments 21 to 2 of 21 · Next page · Last page