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Jorge

64
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A member registered Aug 24, 2018 · View creator page →

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I love personalized entries for collectable items in games and this is pretty much a Cirno version of that, very cute

Very cute and straightforward game! Reminds me of some types of games you'd often find to play on browser years ago, I read the comment that was posted about planning to update the game and I wish the team the best, keep it up!
(I'm extremely biased because the Touhou 10 cast is my favorite)

Beautiful game! Would definitely play a full version of this too

Great take on Space Invaders, I think you did a good job nailing a lot of important game design elements like different enemy attacks, getting power ups from sniping a faraway enemy and the freezable fairies you can use as shields or projectiles are a really original touch, great job

I really like the visuals, alongside the sounds they make for a very solid presentation, maybe it's just me but concentrating on everything moving so fast can get a bit tiring on the eyes, maybe showing the actual 4 lanes the player can go through with lines or something would help

Couldn't miss this chance to create some PC-98 representation, thank you for playing!

There's some order to how things show up as it's pretty much a timeline of specific enemy type spawners I set up so that they activate and deactivate but their positions are pretty much random yes, I'm happy it didn't cause too much trouble. Thank you for playing and for the feedback

Thanks a lot for playing and commenting! Really appreciate it

Still surprised people are finding it addicting, glad you liked it! I wasn't expecting some people to not notice the tutorial button haha, I'll take notes for next time

I wasn't expecting a top-down sleigh game to be so fun, its control scheme is unique and makes it way more fun to master imo, I also really like the artstyles and writing, great job!

Oh WOW, this was insane! This game does things to my eyes and brain (Good things). It's super fun and super nice to look at. I don't have much to say except that it's so good it caught me off-guard, shoutouts to the very detailed options menu it has, it's pretty cool too

I think my favorite part was the writing, I got a few chuckles out of the dialogue. As a shoot-em-up it's pretty simple but good job on the bosses, keep making games!

Very cute concept and visuals. There's not much to play with and I imagine it was a lot of work considering how game jams can get but since you already have this idea/base maybe you could expand upon it in the future, I'd definitely play a Touhou cooking game

This game is beautiful, the art is amazing and just screams quality. I've always loved air hockey so having one with Touhou characters and their spells is great. I'm kinda bad at it tho so it takes me a bunch of effort to win or dodge a lot of times tho but that's on me. Phenomenal job!

Thanks a lot!

Very in-depth and well written feedback comment, I really appreciate it. That stage 3 enemy is not a bullet but rather an enemy by itself yes, it just looks way too much like enemy bullets which was a huge mistake I somehow missed (Probably because of the usual jam panic).

Stages have this timeline which activates and deactivates different enemy spawners which start sending you a set type of enemy in a random direction (With some limits of course), RNG is definitely a huge risk to take when it comes to games like these even if it makes things a bit quicker. Honestly since it turned out decent enough I might mix it in a bit with actual enemy placement in a future game, I'm thinking of new ways to program and make levels as I type this and it says a lot about how differently a person thinks during and after a jam.

The composer of the game is Caramel64, they haven't uploaded the track to Youtube yet but I'll reply to you here again once it's available to listen. In the meantime here's their page: https://tinathecyclops.itch.io

Once again, thank you for your comment, it was very interesting to read.

Thank you very much for your feedback! Stage length was something that really bothered me when making and testing the game and they were all actually reduced in length before publishing it, the fact that they feel more like rounds in a single spot rather than stages probably adds to that feeling of length. I'm happy you managed to push through the hardships and beat Mai!

Thank you! I found out about this player above the bullets issue waaaaaaayyy too late after publishing it sadly but I'm happy you managed to have fun with it nonetheless

Thanks!

Thanks for your comment, I'm surprised to see it can be describbed as HELLA addicting so that's good! I have to say I designed the ice burst thing as this sort of safety field where projectiles are destroyed so the player is encouraged to stay there but seeing how the visual effect turned out to be maybe it would've been better for it to follow the player, never thought of that

Thank you! I'm glad you like it!

I'm glad that you enjoyed it!

Always!

This could've become a classic arcade game if it came out at the right time. Amazing job at creating that feel. It's pretty satisfying to move the ship around too.

Good job on the use of the theme, the concept is pretty nice overall too. I love the shadow effect around corners, it's really well made. In my opinion the camera should be a bit far away from the player because sometimes I had trouble seeing if there was a button on the other side of the laser. Pretty neat overall!

Thank you very much for your comment!

Ooooooh okay, I thought that the number I put was the number of seconds until it activated instead of when they activate. In that case everything works perfectly, nice! I apologize for my mistake

Thank you! We should've playtested a bit more haha, there's a couple of issues with that hand

This is very impressive, I was blown away by how good the concept is. I'm sure something like this would be perfect as a fully developed rogue-like. Great job!

I like the concept of giving the player decisions on how to use their time based on the actual objects you can place, this idea is great for puzzle games and I encourage you to develop it further in a future game, it has a lot of potential. Over here however the platforms don't seem to work for me for some reason, I've read through the comments and followed what other people said but they just never activate under any circumstances. Very creative game

I liked it a lot, the concept and use of the limitation are phenomenal and the music is great too. Very cool high score game, you might've heard of this already but there's a bug in which a second player character shows up but it only happened once and didn't affect much

Woah we completely missed that during playtesting, thanks a lot for the feedback

Thank you! I'm glad you enjoyed the visuals

They all look good, don't get me wrong. I was talking a bit more about the fact that the tools seem to have a very different style from the rest of the world or the character. Oh and don't worry too much about the sound effects, it's understandable and I just missed on a couple of things due to my audio configuration

It might also be an issue with my own audio configuration probably, but I'm glad to know you're gonna take a look into it + the sprites, thanks for your reply

Pretty neat, main issue is the lack of player feedback via sound or particle effects but of course it's a jam so there's no time for everything. Maybe having some assets be pixel art and some not make it look a bit off too, but it has a nice gameplay loop concept

The presentation is great, I love the vibe it has and the use of the limitation is also pretty good. It's not very intuitive in some aspects honestly, took me a bit to notice I had to target the hands of the NPCs, but other than that it's pretty solid, good job

A round based clicker in which your descendants get upgrades sounds pretty cool, I don't know if there's an end to this version but I encourage you to develop the concept even further if you want later, there's a lot of potential here

The art is SO good, the website also has a perfect presentation. I liked the idea from the start but I personally wasn't convinced with the controls. Also there's a bug in which the music doesn't start playing until way later for some reason. Very cute and chill game

The visuals are lovely, it caught my attention instantly. The concept is also pretty good and could be expanded greatly if you ever decide to continue development, keep up the good work!