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Touhou Reimu's Christmas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #27 | 2.851 | 3.292 |
Challenge | #42 | 2.706 | 3.125 |
Audio / Music | #46 | 2.237 | 2.583 |
Use of Theme | #46 | 2.851 | 3.292 |
Gameplay | #48 | 2.454 | 2.833 |
Concept | #51 | 2.815 | 3.250 |
Overall | #52 | 2.526 | 2.917 |
Visuals | #53 | 2.345 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
IvChill
Streaming Permission
Yes
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Comments
Oh, present dropping mechanic is pretty neat. Some of the fairy placement felt a little too tough to deal with (I unfortunately couldn't get to the very end) but Reimu saved crismus in my heart
This game rocks. It's definitely a bit janky (huge sleigh hitbox crushing you if you're even a centimeter too close to a chimney), but it's different and charming, and a nice Christmas take on a horizontal shmup. One of my favorite games so far this jam. It was fun to 1cc, although I'm pretty sure I got a bad ending. The cutscenes were nice, too. I love the voices and portraits. Really impressive work for a 4 day jam. My score (post jam version): 4240
This has probably been one of my favorite games so far. I think its a bit hard to look at where you're delivering presents while getting shot at, but part of that could just be skill issue (I love bullet hells but boy am I garbage at them). The dialogue is pretty funny as well. Good game!
Thank you for your kind words! I fixed that issue in the newest update, the chimney ray mechanic should make it easier to know where you deliver the presents.
Yoooo Christmas spirit is a SHmUP mechanic! This is as Touhou as it gets, I love it.
Very charming game, especially the MS paint traced sprites - idk why, I just find them really endearing.
And the story while simple and wacky, it's honestly fun.
Now, for the good ending, there's one thing that might be trouble. It's the chimneys themselves - you need to gift all of them, right? They are some stacked on top of others and they'll require some trial and error to notice (especially considering you have to watch for enemy bullets at the same time). If it was only this it'd be OK at most.
Except that there are THESE 2 particular chimneys in stage 2, that are virtually out of sight. That's deviously sneaky, and I don't mean it in a good way.
My point is, if the main objectives (that can be permanently missable) use sneaky tricks like this then that might feel unfair to some players, if not most. Since this is a short game it may be barely okay to pull this trick, but in a longer game, well...
Anyway this is just so you know. Maybe it's intended to be sneaky, but you have to know if it is not intended.
TLDR: is it reasonable to hide main objectives behind camouflage when you're busy dodging, and is it reasonable to hide the objectives outside of the screen?
Also, I played the Jam version before ratings were open, so I tried out the Postjam version, and I really like the added Christmas Spirit mechanic! Much in-line with the theming and gameplay, definitively an improvement.
I'm glad you liked that mechanic! I wasn't sure if people would be interested in that so hearing this makes me relieved.
So, about the chimneys, you are absolutely right about them, as a developer, I have 2 major flaws:
-I like to bother the player with more than 2 things to do at the same time.
-I like to pull tricks that can permanently ruin a run.
And I do those things way more than I should, in most of my games, even the simple ones, they suffer from this, for example: -I have a game where if you don't do something in a specific way your character would be more unhappy for the rest of game. -In my other game on this page (the one about vampires) in a stage if you don't fight an enemy before progressing you would miss EXP and can be underlevel with no other way to farm, in most of my games you can't go back, and I want to change that.
I'm glad you told me that because I hid those two chimneys in hope that they would be missed and the player would have to start all over again, and that's not cool (Santa won't give me a gift next Christmas for that).
Thank you for playing my game, I'll fix those two chimneys, as for the camouflage ones, I think they are fine, maybe I could tell the player at the end of the level if they missed one chimney and want to restart that level.
I think my favorite part was the writing, I got a few chuckles out of the dialogue. As a shoot-em-up it's pretty simple but good job on the bosses, keep making games!
Thank you for your kind words! I'm glad you enjoyed the writing and the bosses. I appreciate your encouragement to keep making games and I'll do my best to deliver quality and entertaining experiences.
I think marisa would fit more in this game tbh, but i really liked the game,
You know what? You are absolutely right, I think I'll make her playable, thank you.
Santa Claus Danmaku works a lot better then I thought it would've. Cool way to use Christmas to make a unique mechanic.
Thank you, i didn't have time to add some mechanics like a score system and some power ups by giving presents, so probably will be adding later.
Pretty nice STG with a little bit of gift-giving in the mix. I wish there was a focus button though!
Thank you! Yeah a focus button would be useful, i'll be adding that.
It's a horizontal-scrolling shooting game, and you face Cirno in the first stage I believe.
The game itself supports multiple languages, that's a plus(Maybe people who speak the languages will appreciate it).
The UI design and audio design might need some more work, especially the audio, it sounds like a machine gun when a character is talking. Maybe changing the audio sources can improve this situation.
Congrats on finishing the game in time!
Thank you for your feedback! i'll improve those aspects of the game for the post jam version, i suck at UI design but i'll do my best x.x