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Julien Lussiez

A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

Thanks a lot! I think I will try to improve it this month. Thanks again for playing!

Thanks. I have some ideas to improve the game, I will certainly try to make a better version this summer. 

Thanks, it's nice because I was debating over making 3d games or 2d games because 3d games are cool but more complex to make but the fact that I apparently managed to make something enjoyable in 2d will maybe give me the strength to continue in this direction and focus more on game mechanics. 


Thanks! I tried your game and the concept was cool too.

Very nice game. The concept is interesting and there is a lot to play, great work! 

Thanks for playing. I'm glad you had a good time as I have with your game :)

Thanks a lot! I wanted to make a simpler game for the Minijam 85 because making Pump-It for the Ludum Dare was a lot of work for a solo game developer. I keep wondering about the reception of the voxels aesthetics so I'm glad you like it. It's really a struggle for me to choose between making 2D or 3D games. :)

I like the abstraction of the pixel art like this painting made of few pixels. I think this is the power of pixel art, to suggest things like that and make the player plays with his imagination!


Thanks a lot! I used to make 3d games, it was interesting to go back to 2D because I was able to work more on the game mechanic. 
I tried your game, it was enjoyable with a great pixel art look!

Is it a reference to the game "Turnip Boy Commits Tax Evasion" ? The graphics are nice and it's really well done. I got 24 coins !

Thanks! I'm working on a more polished version for the visuals. I like the silhouette/minimalist style but here, it needs to be improved. It's impressive the graphics you managed to make during this game jam. 

Thanks a lot ! I tried yours and it was nice too, it reminded the game Thomas was alone.

Nice game. I like the visuals, it's interesting to play with the lights and shadows, the light of the golden coins gives a clue to the direction the player should follow, I like it. 

Really nice art and funny idea. It's a very polished little game for a game jam, well done ! 

The art is really great and the idea is funny. Good job. 

I really like the visuals, great art. I miss some sounds and music but overall it's a nice game. 

Thanks a lot, I'm glad you liked it. I have a lot of ideas to improve the game, now it depends on my motivation to go on with this project. :)

Nice little game. I like the arcade style. The minimalist aesthetics works well. The concept is promising but I think it could be improved to feel it more.  

Thanks for playing! I tried your game, it was quite nice too, especially the art style and the mood!

I really like the art style, the mood of the game and the writing. The font size could be increased to be more readable. Also, I didn't understand how to play. I tried to find gold but I found nothing. I crushed myself against the pedestrians, it was quite fun but I must miss something. But overall, I'd like to see more because it's pretty well done considering the time we had! 

Oh, okay ! I had the wrong strategy. I tried to go to the periphery to push them towards the portal. Do you think you will keep working on it ? 

The visuals are extremely cool. I like the mood of the game. I struggled a bit with the control but maybe because I'm not so good at this kind of game. I like the concept of pushing the ennemies toward a portal, it's a cool interpretation of the theme. A nice game overall, well done! 

Thanks ! Yes, I did everything during this game jam. I started my creative journey with music a long time ago, I always like polishing the music even if I was a bit in a hurry here.
Nice strategy ! 
I took into account your feedback. I think I will take some time to improve the game during this month.
Thanks a lot for this great feedback !

Nice game. I'm impressed by the visuals ! The gameplay is smooth and it's funny. The game could bring more challenge but I think it's something you could work on to improve the game. You have a good fondation. 

Nice little game. I live the aesthetics. The game needs to be more challenging with an increasing difficulty for example but overall it's a good entry for this jam, well done.

Thanks a lot. Yes, I wanted to make an arcade game very accessible but a bit hard to finish. Thanks for playing it ! 

Yes, many us were inspired by Midas myth ! I tried your game and it was fun. 

Thanks for playing ! I tried yours, it was nice too.

I escaped with 29 golds. It was fun. I like the fact that you need to not be greedy to escape with maximum gold. :)
The game could be smoother but the concept is nice. Well done. 

Nice graphics. With a pixel perfect resolution, it would be better. There's also the hitboxes to improve but overall it's nice for a game jam.

Nice game. I had this idea at first but I didn't find a way to make it. It's well done. 

Yes it's true but it took me 3 days to have an idea that matched the theme. In your game there's something almost philosophical about life and death :)

Oh funny, I see that you also had the idea to involve Death. :)

Thanks a lot! I'm not always sure about this style but I really like making it and it's really fast (compared to making 3D assets with Blender). I'm going to check your game! I hope you had a good jam. :)

Thanks a lot, I'm glad your liked it. Unfortunately there's a bug that makes the game crashing and I can't upload the new version until the jam is over. I finished the jam 15 minutes before the end, I didn't have time to check the build, a mistake I won't do again. :)

Thanks for playing! Yes the ending has multiple meanings. I had one specific meaning in mind but players found different ways to see it. 

It's a game I made for a game jam in 48 hours so there aren't many ways to explore unfortunately but the narration will change depending on almost every choice you make. 

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I will try Glitchophobia later but the trailer made me curious. I also do gam jam for the fun but what I like the most is exploring "new" gameplay mechanics. It's often my approach to the gamejam, how to translate the theme into a simple mechanic.