Really nice! The graphics looked great, the sound design was nice and the gameplay was challenging, but still fun - although at times it was a bit too hard, and I wasn't sure if I was going about the level the wrong way or if my movement was just inefficient. It was still fun though, and the new concepts were introduced well too - the colours helped explain what things did nicely. Great work!
Play game
trip->power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #9 | 4.000 | 4.000 |
Overall | #15 | 3.946 | 3.946 |
Presentation | #17 | 3.929 | 3.929 |
Concept | #20 | 3.857 | 3.857 |
Use of the Limitation | #24 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
nomoni
Software used
Godot, Aseprite, FL Studio 20
Use of the limitation
The game uses exclusively black, white, cyan, magenta and yellow
Cookies eaten
Two whole packs of them, actually
Comments
That was really polished and well made ! Top-notch presentation, the mechanics were nicely introduced, and the sound effects are really satisfying. I really like it, and wish there was more !
I liked the concept, but I found it was way too hard. I had to stop at the 4th level because I just couldn't beat it. I liked the graphics and Niko was adorable, music was nice and chill. Overall, really good presentation, and I enjoyed what I did play, but I would maybe reduce the energy consumption by 10-15%, just so it's a little more accessible.
I wish I could have scaled the game up so I could see it easier. Regardless, very clever and well thought out levels. Nice job!
I loved this game! The concept is amazing and the game looks and plays really well! This game is really good! I loved the little story at the beginning, and the game is really polished!
My 2 criticizims of the game is that the game is super hard in the beginning for me which on the later levels are really fun and really tense but at the beginning it can be pretty frustrating. And when you get the fast moving powerup the character controls get pretty floaty.
But this game is really good! You did a great job!
Thanks for your comment!
I was talking with a fellow jammer and they did bring up the difficulty of the game and how knowing everything about your own game design makes it hard to create puzzles that are in that "easy but not too easy" balance. I've had zero feedback on the game's difficulty before the end of the jam, so it seemed fine by me, and I was wrong! I'm sure I'll get better at it over time.
Also concerning the speed powerup, while programming it I noticed how "floaty" the controls for it were, and I did quite enjoy this since it added a bit of unexpected depth to it. However, I do understand that my game was already hard to begin with, so that probably made it even harder. :P
Thanks for playing my game though, I appreciate your feedback!
I really love the color pallet and strong line work !! Looks and controls very nicely.
Tension builds up as you try to solve the puzzles.
Perfect implementation of the concept with good level design.
I don't like anonymous voting so here is my rating. Keep up the good work!
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