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A jam submission

Bunny Bean 64View game page

Submitted by DevilBlackDeath — 20 minutes before the deadline
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Bunny Bean 64's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#63.9093.909
Presentation#93.0913.091
Overall#113.0683.068
Enjoyment#122.4552.455
Concept#132.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Jeremy BORNIER, aspiring solo indie dev

Software used
Unity,Blender, Gimp, Aseprite

Cookies eaten
All of the Dark Side's stash

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Comments

In terms of the game I believe it's not finished, in terms of a game goal and what to do. However, I would like to see your bunny model continue in future projects tho. Really cool!


With that said, I do agree that solo dev is REALLY hard, but the more you do it, the more you learn! Best of luck to ya

Developer

Thanks :) Yeah the jam was a short time as a solo dev and I may have underestimated the task at hand.

I am actually still working on it right now. I don't know if I'll sell the final product, but I'd like to get it to a polished proof-of-concept state ;)

Submitted

Your model captures the style PERFECTLY, honestly I'd love to see it used again in a more fleshed out game, great concept!

Developer

Thanks :) I actually keep working on it for the moment, see where I can take it. I don't know if a commercial game will come out of it, but I'll definitely try to bring it to a point where it's playable, has at least a level, and has a decent amount of polish !

Submitted

Bunny is a good bean/10

Developer(+1)

Ahah thanks :)

Submitted

That’s a flippin’ good bunny you got there! With these eyes and the gun, i could totally see him in a game like Conker. Good work!

Developer(+1)

You're the second one to tell me that :) It was actually the plan initially to have him be in a sort of somewhat gory shooter like Conker BFD's zombie section but the admins told me it might be a bit overboard, which I totally get. May do that if I update it post jam.

Submitted

I would defo love to see the carrot gun to shoot some carrots!

Developer(+1)

Yeah if there's only one feature I add it will be this. I ran into complications with the IK system (and my brain :S ) which unfortunately made it impossible but everything is here for it. I have calculations to know where to shoot and there's a dedicated bone on the skeleton to know where to shoot the projectile from. There was really little to be done to have it in :(

Submitted

This is a really good start tbf. The level might be empty and no-gameplay yet. The character is great tho, it's model, textures and animations! For sure something proven worth and re-usable for next time! 

Developer

¨Thanks a lot :) Yeah, even the skills I acquired doing it will be usefull. It took me a day and a half to create the model with all animations, but I started nearly from scratch in terms of the animation part. I knew about the concept of IK but not the whole leg setup in Blender, , didn't know how to setup a run and walk cycle for 3D anims and so on.

I however woke up this morning to my own dumbness and realized why the "moon jump" glitch happens. That's because I used a capsule collider. You can use a capsule collider for a platformer but it takes so much more polishing, I should have gone with a cylinder =/

Submitted

Too bad its not more but I do like the character model

Developer

Thanks ! Yeah I spent too much time on small polishing stuff and lost time on the first day. I ended up pulling an all-nighter on the last day and I was making super baby steps the last 5 hours because my brain couldn't follow !

 I'll try to make something more out of it because I really liked how the controls turned out. Still needs a lot of polish, there's no denying that, but I think there's a strong basis to have a somewhat fun platformer :)

Submitted

It's a cool character, I hope you continue work on this! Also, I think I remember running into that probuilder issue before and came across this thread.

Developer

Oh thanks a lot ! Will give a look at that topic as it seems to indeed cover my issue ;) 

Definitely planning on continuing this one at least to a point of actual game playability and the link will help since ProBuilder basic shapes are likely the most helpful tool I'll have to create these N64-like environments.

Submitted

the bunny is awesome!! good job

Developer

Thanks a lot :) The bunny does seem to have a lot of success with everyone I've shown it. Really happy with how it came through !