Sadly got the straw-hat glitch too. But it was nice to collect all the achievments
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The Quacken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.500 | 4.500 |
Use of the Limitation | #1 | 4.875 | 4.875 |
Overall | #1 | 4.656 | 4.656 |
Concept | #1 | 4.625 | 4.625 |
Presentation | #2 | 4.625 | 4.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Reeds
Software used
Unity, Blender, Musescore, Reaper, Photoshop
Cookies eaten
None, but I made some... so... -40?
Comments
Whoa! That was fun!! Very well worked out! No complaints, great job!
great game all around, I was also haunted by the straw hat bug and it prevented me from actually getting to the game my first few attempts opening the build
It feels really fun. The achievements are a nice touch and I feel play into the theme (not the achievement system in itself but what it asks of you). I would say a good small balance would maybe make upgrades 3, 4 and 5 of the tentacles more expensive since as it is Tentacle level 5 makes the stomach upgrades irrelevant.
However it's incredibly fun to rip and tear those poor lake wild-and-not-so-wildlife. I'd also say removing cast shadows entirely would probably play into the N64 era a bit more though to be fair some games did have "fake" cast shadow.
Last small note is about the description. I don't know if it was Unity Input system messing with my computer, but Back was actually Left Alt instead of Left Ctrl for me. Also ran into a very minor glitch. I had to first unequip the straw hat you unlock by consuming your first lakegoer. It was automatically equipped at the start and starting the game with it made my hunger bar instantly empty, but it didn't bring me back to the menu, and I couldn't attack anything. Kind of like a freeroam mode. It did however fix completely and instantly when I unequiped/try to equip another hat.
Ahah no problem, end of jams are often hectic, that kind of typo is not rare afaik.
Well if you have a chance to develop the concept further (be it with the duck or anything else, I'd love to see that. Balancing a Jam game is not really the most important of the polish aspects.
Glad you found it and squashed it away ;)
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