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Burnadet

72
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8
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A member registered May 14, 2020 · View creator page →

Creator of

Recent community posts

Is it true i don't earn any new 'coins' (seeds?) ? The chickens shed a light and push them away but i can't place new ones.

haha, thanks!

I really dig the dragon, feels like the good old Onyxia times but now being the dragon. Looks great and is really fun.

nice animations and cool weapons. I liked the interaction with the human and animals as a dog.

this was very fun to play, needed a few tries to make it till 3 minutes.

This was fun, later levels the knight gets fast and quite difficult to hit.

i like the looks, it's a bit of a small screen, and the damn farmer is hard to dodge haha

That's some high quality models and textures! The end is a bit epileptic. Lacks some gameplay with just walking and looking around.

I downloaded the whole folder, extracted it, and windows gives an error when i double click Gestalt.exe: The application was unable to start correctly (0xc000007b)

bro, the game is gigabytes big, what did you all put in it?

I might not understand the difference between the stars?

It's nice music, cute graphics and a clear interface.

The movement of the player and the comets are quite fast for the space it has. A retry button with the quit button would be nice to try again.

Funny graphics on some good puzzles with entertaining music.

The 'f' to explode is a bit wonky with wasd for movement, maybe a key like spacebar. The number of enemies HUD isn't easily spotted or easy to read.

A nice twist on scrabble, with the word completing. The UI and gameplay are intuitive. Playing it alone leaves some joy, but I could see the fun in playing it with another person. Nice sound effects and music.

The scoring is interesting and missing an mention in the end (of like who won or which score achieved) and doesn't immediately reset by restart.

 

The concept is the simple old minesweeper, well implemented. I love the swine addition, occasional snoring and the charging boar if you find one. Has nice music, looks simple and good. 

The intro text is a bit difficult to read and i wish i could zoom out further to see the whole field top to bottom, the moving around does help out here though.

I think having the sprites tell the numbers instead of an overlay would've made it more immersive or themed.

There is no download or in-page game to play :( 

haha, thanks, my focus and time were to much on looks, so gameplay etc got left behind quite a lot.

ah, am sorry to here that, what bugs did you encounter, so I can learn?

Thanks a lot, I now have it fixed, and got web version working is well. Hope you like it :D 

(1 edit)

Shit, Something went wrong in the build, when i get back home i will fix it, the player-character should animate alive and you should be able to move, but it's getting blocked now. I'll bump when updated. Thank you for informing me! 

Thanks for your reply, I updated the game to make the directional arrow work; showing which direction and how much speed towards that direction you're going. It might help a bit.

This explained quite a bit more. If I may summarize it for you:

  • Collect coal in the sand level, to feed to the Generators(4) to create flowers which sell, earning you dollars.
  • Upgrade Generators(4) to create better flowers, which sell for more.
  • Collect Iron from the cave level (entrance Right-Bottom), to feed to a Generator(4) which creates an iron bar?
  • Use Conveyer Belts (2) to feed iron bars to a Compressor(1), or build a Compressor(1) directly next to a Generator(4).
  • A Compressor will create a highly worth flower to sell to a 'sellbox(3)' ?
  • You can upgrade flower field with dollars!

The numbers next to buildings indicate their position on the right bottom of the UI.

Man, got so hyped on a TD! When selecting a spot, there were 4 squares, so no clue about what each square is. Same with the upgrades. But just random chosing did result in different towers and defenses. I just had no idea what is happening besides that I was succesfully defeating the waves. I would've loved some sound on it! 

Nice workout of the concept and proper on the limitation. The recharge wobbly sound was slichtly annoying

I have no clue what's going on, eventually i figured to just upgrade the generators, and put the toothy things next to it, but they eat my flowers. And i upgraded the patch above the coal. Suddenly i got passive income. Then i upgraded a generator with 800 and then the game reset, all was gone

Dang that music, it's not my genre. After activating 4, i put off my headphones hahaha, the Hooded figures were a great touch to it.

Have to share, that it's the most difficult part for me, while developing this one. Realizing how much clarity needs to be brought at the start, which is what i tried to do with the 'menu' screen AND implementing the "H for help", haha.

Hahaha cool!

whow! The multiplayer is a lot tho (i would imagine)

I honestly looked into the shadows 30min before commiting, cause i felt the same, but my brain was to fried to get in anything less haha.

The strenght and weaknesses do have something todo with the color wheel.. but more the RGB one, so R>G>B, and then Yellow is half R and half G, Purple R/B and Cyan G/B. It might have been clearer using the actual color wheel... 

Am glad to read you enjoyed it, it was the goal to get as much of the pokemon first genearation system in there :D 

Whoa! This was alot of fun, would've wished the screen was bigger tho! Very nice graphics, didn't feel clunky to control and music and effects where nice! Really well done, but way to many cookies.

Awh man. The difficulty ramped nice, just got into it and found your pugs. Cute picture, hope you get well soon!

Hahaha, that big dude in the end, scared me proper! Nice concept.

Is it a mulitplayer game ? I saw a 2nd ball and couldn't figure if it was someone else. Quite some fun in the sandbox way, missed a bit of purpose. Nice looks, good physics and controls.

Whoa! That was fun!! Very well worked out! No complaints, great job! 

Holy shit that introduction! Fun concept with the letters, felt like a primary school game, to learn reading and using the keyboard.

Awh MAN! I got so enthousiastic playing it. Cool character, animations, nice lighting, fine textures, could cubify myself. Cubifying activated the light and open door. And that's it.. 

I wish you had an extra day! Would i've enjoyed some more levels in this one. (and a bit of sound)

Whahahaha, that dad-head wonderful! And the ending XD 'pathetic'. A simple concept, worked out great. A very N64-feeling, nice music and graphics. Damn are those roadblocks annoying. A sound on coin collection, coin counter and timer would've been cool for replayability to track where i'm at. 

One hinder at start, it's an exe, I had to do a lot to make my pc allow the game, zipping it would help alot there.

The game feels and looks very N64, a very nice worked out map, story, quests and interactions.

My movement would stop when picking up apples and the camera sometimes got some weird glitches and angles, and that didn't hinder gameplay! I liked it :D 

Looks fit the theme and suits nice into the limitation. Missed some sound and would've loved being able to jumpt with the skateboard.