Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Mission: EgguinoxView game page

Collect the lost assets in space, before oxygen runs out, are you courageous enough?
Submitted by Burnadet — 2 hours, 18 minutes before the deadline
Add to collection

Play game

Mission: Egguinox's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#952.3132.833
Use of the Limitation#1012.1772.667
Enjoyment#1031.7692.167
Presentation#1032.0412.500
Overall#1032.0752.542

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Bram Goderie

Software used
Visual studio, Blender, Unity, Photoshop

Cookies eaten
20

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

i ejected myself from the asteroid field because i have grown up a fool

Submitted

This was an incredible game and i think it deserves more views. The concept of using surrounding objects to push yourself is very cool! I managed to find just 7 eggs in the end. I would love to see an invisible barrier on the outside that holds you from going to far and having to refresh the page to restart the game.  Great job really fun and immersive game, maybe a function fullscreen button would make it easier for me to spot all the hiding eggs :D. Great job on the compass pointer, though I couldn't tell if it was point at the ship or eggs :D

Submitted

The idea of a 3D hidden object game is pretty neat, but I think the idea of using the rocks to move falls a little flat. I had a lot of trouble figuring out of the control and ended up drifting away every time. I think pulling yourself to the rocks or something of the sort would have been more intuitive. Instead of looking for objects, I ended up just constantly struggling to not float into space, and often the game would freeze temporarily and when it resumed I was already way off.

I like the idea, but the mechanical execution didn't end up really working for me.

Developer

Thanks for your reply, I updated the game to make the directional arrow work; showing which direction and how much speed towards that direction you're going. It might help a bit.