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Cyber Deck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 3.847 | 3.847 |
Concept | #7 | 3.944 | 3.944 |
Presentation | #7 | 4.000 | 4.000 |
Enjoyment | #8 | 3.611 | 3.611 |
Use of the Limitation | #10 | 3.833 | 3.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Platforms in the real world, change up your abilities
Cookies eaten
0
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Comments
great game , you did amazing in 72 hours
Holy Guacamole, you made all this in 72h?! Thats a really polished gamejam submission and a great idea! You nailed the theme and limitation and almost everything is top-notch! Sometimes its a bit buggy but thats really just so I can give you critique somewhere! 100% a winning submission in my opinion!
Great use of the limitation, and really cool theming! The UI being the character holding up items is very cool too. Well done!
I cant say much. 5 Stars everywhere!! I would even give you more when its possible. Very nice game and concept. Its a lot of fun. Keep going!
Cool gameplay! Visuals fit the theme really well and the music is really really good. Really good game!
The best game in this jam 100 percent. The fact that you made this in 3 days is mad. EVERYTHING IS GOOD, the art,music, etc. It just needs some polish
The cover for the game is awesome too. It would be a crime if this game does not get the first place in this jam.
Super slick and polished for a weekend jam game!
Dam that as so much fun! Action! Puzzles! What a great idea.
Really enjoyed this one from the slicing to the working out how to progress to the next room.
My only tiny bit of feedback would be to make the places you can fall more obvious. Took me 3 times to realize I was falling down a hole 😅
Nice visual style! But at first I was confused by the walls and abysses because of the perspective. Also your UI is great, the game looks like a complete and finished product, definitely one of the best games of this jam! The only thing I couldn't figure out was what the hold on the blue button does.
I had noticed during playtime that the perspective of the abysses were hard to see too.. apologies, with more time I could have found a better solution.
The blue holding ability was “hacking” but unfortunately I had ran out of time to fully implement it and it was to hack servers/mainframes.
Thank you for your kind words.
Interesting gameplay, vibrant visuals, and awesome sound design. It's hard to believe the game was made by a solo developer in just 72 hours! It's really impressive, I absolutely love it!
Super cool! The graphics and movement is smooth and the use of the limitation is interesting! Had difficulty reading the notes as the robots kept killing me before I did XD. Loved wacking things with the giant sword