Really good feedback thank you! I completely agree that the drag and drop does not feel intuitive for this kind of game. I realized that while doing a bit of testing but I was already in too deep :D. Thanks for the hints in the right direction!
Teriall
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I really like the idea and the exection! I love that you have to multitask your way through the game! The only thing I would've changed is that you disable the collision once you grab a package. Its pretty stressfull to navigate around the floor thingys. Also the visuals need a bit of work but for a 48h jam thats a really nice idea and submission.
Peak Storytelling! All jokes aside very well executed sequences. I think it needs a little twist gameplay wise but as a simple platformer its great. Especially in 48h. Maybe its just me butI would've preferred to jump on spacebar. It made it a lot harder for that the jumpbutton is the up arrow. Apart from that, very well done and a really nice jam submission!
Its so interesting to see how other devs approach the jam when the strengths lie elsewhere. I am really bad at visuals for now and my prototype was hideous for most of the jam while you started with really polished visuals. The color palette was a really good choice and the whole game in itself looks simply awesome because of that.
Again: You did a really good job!
This actually works really good for me! Love the visuals of the zombies. After about 5 mins the game got really laggy and as Lipatant already said the audio just doesn't do it for me. I like the upgrade system and it gives the typical vampire survivers dopamine rush. There is something sketchy happening when choosing upgrades to. It lags and time runs really fast after that. But thats just a bug. Really well done game!
Thank so you much for the feedback and for the kind words! This really means a lot to me!
Its really funny that you actually manage to clear the game without the stalker seeing you, considering its a very smallish map but lucky you! :)
I spent the last few hours of polish to improve the ambiente and atmosphere and it seems like that worked out.
Considering that this was my game and my first jam I am really happy with the results and your kind words are the cherry on top! Looking forward to the next Jam :)
I think rotating the gun is definetly a great idea. I think I would consider giving it a try to make the gun rotation more "freely". Maybe press a button and then instead of "looking" with the mouse you are now rotating the gun freely in your hand. I have no idea if this works but I would be really curious. It would be controlled similar to the Hand simulator game (https://store.steampowered.com/app/657200/Hand_Simulator/)
) which does not take itself too serious and is really clunky but loads of fun for a short time.
I hope you understand what I am going for here :)

