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OneForAll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #45 | 2.121 | 3.000 |
Enjoyment | #52 | 1.768 | 2.500 |
Overall | #52 | 1.915 | 2.708 |
Concept | #53 | 2.003 | 2.833 |
Presentation | #56 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GhostDog200
Software used
Unreal Engine 5
Use of the limitation
One button, ALL functions. (the only input is left mouse and scroll wheel)
Cookies eaten
2 cookies
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Comments
I like the idea. I think the main problem is that its really hectic to always turn around when you are trying to see where you are going but I understand thats the main idea behind the concept. What I think is a bit out of place is the enemies. I think this would work better with no enemies and more time with the map layout and puzzles! Considering the 72h deadline definetly a good idea and a good submissioN!
Thanks for the feedback! Yeah what i wanted to implement was way to ambitus for the time limit so everything is rushed. Did rotating the gun with the scroll wheel help with the traversal or was it still to anoying?
I think rotating the gun is definetly a great idea. I think I would consider giving it a try to make the gun rotation more "freely". Maybe press a button and then instead of "looking" with the mouse you are now rotating the gun freely in your hand. I have no idea if this works but I would be really curious. It would be controlled similar to the Hand simulator game (https://store.steampowered.com/app/657200/Hand_Simulator/)
) which does not take itself too serious and is really clunky but loads of fun for a short time.
I hope you understand what I am going for here :)