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A jam submission

PraestrictusView game page

Made for Mini Jam 124: Warmth | Limitation: Your score serves a purpose.
Submitted by aerial301 — 8 hours, 49 minutes before the deadline
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Praestrictus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24.3334.333
Overall#243.6003.600
Use of the Limitation#253.4003.400
Presentation#383.5333.533
Concept#603.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me

Software used
Phaser 3, vscode, Labchirp, Audiotonic, GIMP.

Use of the limitation
Your score unlocks weapon upgrades.

Cookies eaten
Didn't count D=

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Comments

Submitted(+1)

Great Camera movements, so fun and fast paced. really enjoyed playing it.

Submitted(+1)

That is a super stable work. It is performant in the browser, runs super smooth and seems to be feature complete. If i might make a little suggestions: It is a little bit too dark. In the beginning I have not realized where or who my player is :D But away from that it is a nice game. Good job!

Submitted(+1)

Very satisfying! The big damage score numbers and the crunchy SFX are great. Similarly to some others, I will say that the player blends in with the background too much and it makes it really hard to avoid hitting enemy projectiles.

Submitted(+1)

Whoah, cool atmosphere you built with this one. Overall the combat mechanics are pretty fun! I ended up making it to around 3000 score. I like it.

If I had to add one criticism, it would be that the player is somewhat difficult to see because he's the same color and value as the background, as well as being able to get very close to the edges of the camera. 

Submitted

The game was really addicting and kept you wanting to get the final upgrade and once you did it made you feel like a god.

Submitted

Controls and shooting feel good, and the 2D lighting looks good. The upgrades feel nice and impactful. Good game.

High Score: 2472

Submitted (1 edit) (+1)

Great, Super Fun Game!!!

Few things i loved:

The background/floor, the way it moved in the areas you stepped very subtle but very nice, the light casted from the bullets to the floor was awesome!

The feeling of power and weakness at the same time, the game feel/game juice was great bullets felt impactful and satisfying to shoot. With the addition of the sfx and damage counters it was very well polish!

The difficulty scaling was spot on, easy to start playing and progress but just hard enough to lose just before the last upgrade. Which kept me coming back to play again. (6 runs in and im yet to break 4000+ and unlock the last upgrade lol)

Ambience was the perfect volume, it really set the feel of the game!

Overall this is a really great submission and I enjoyed playing it very much!


About to play another run!

Only issue is there no pause, i wanted give your game a good review/rating and write down what i liked and disliked so i might of missed a few(didnt have any dislikes after all, pause menu isnt really an issue)

Submitted(+1)

Pretty fun! Nice job!!

Submitted(+1)

Really well executed - was pretty addictive building that score for the next power up. I’m not sure about the murky presentation - but it was a cohesive look so!

Submitted(+1)

This was really fun! Took me three times to get the final unlock, but it was so satisfying when I did. I loved how chaotic it was to dodge all the ice. Good job!

Submitted(+2)

I wish the player was a little brighter, but It was very fun to play!