Great game! I really enjoyed it. It has some really good replayability. I like that you can buy permanent upgrades with your score
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Snow Fort Defense v1.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #7 | 4.222 | 4.222 |
Enjoyment | #9 | 4.000 | 4.000 |
Overall | #18 | 3.750 | 3.750 |
Use of the Limitation | #21 | 3.444 | 3.444 |
Presentation | #46 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Flawed_Gamer
Software used
Unity, Visual Studio, Aseprite, Audacity
Use of the limitation
I made the score serve as a currency that you can use once you lose to strengthen your player
Cookies eaten
2
Comments
The game is fun and the concept is quite interesting! There is a lot of work put behind this prototype, congrats! I think if the E for resources is removed and if the days last less the gameplay would improve. Well done!
I really enjoyed the game, it was fun to avoid the snowmen and try to survive! I would say that the day phase is a bit long, and maybe show the upgrades after each night rather than after you die? That would be really fun because it would allow you to progressively survive longer and have increasingly difficult nights. Great job, it was really fun!
I kinda love tower defense games, but survival tower defense? I love it and i think it has potential
I super enjoyed this game. Really love the concept of RPG / Tower Defence combination. Couldn't find any bugs or something. If you allow me, I would like to give some suggestions to improve the game feel:
- The daytime phase is super long. So it feels like an eternity since finally some enemies spawn. I'm not sure but would say, regarding the low costs for the beginner buildings, that half of the daytime would also make it.
- An indicator for the enemy health could be useful to improve micro strategies (should I avoid contact from enemy A or B regarding the current health positions)
- I kind of like the possibility and kind of don't. Here's what the dark souls creators said: "Yes, it is hard. No, we do not give change possibilities of the difficulty. In this way, the community stays together. All have the same experience". So my suggestion would be: Define a difficulty first, tweak and balance it out and stick with it.
But I beg you to regard these suggestions as the cherries on the top because the overall concept was super exciting. It hooked me up for quite a long time and if this game would recieve updates, I would follow them. Game is saved in my list. Thank you for sharing this experience with us :)
This is a fun game loop, but I was able to buy out the shop by going into negative money.
The first phase where you collect wood and stone takes forever and would be less annoying if it would pick them up without having to press E. Just let me get to the fun part faster^^
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