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I super enjoyed this game. Really love the concept of RPG / Tower Defence combination. Couldn't find any bugs or something. If you allow me, I would like to give some suggestions to improve the game feel:

- The daytime phase is super long. So it feels like an eternity since finally some enemies spawn. I'm not sure but would say, regarding the low costs for the beginner buildings, that half of the daytime would also make it.

- An indicator for the enemy health could be useful to improve micro strategies (should I avoid contact from enemy A or B regarding the current health positions)

- I kind of like the possibility and kind of don't. Here's what the dark souls creators said: "Yes, it is hard. No, we do not give change possibilities of the difficulty. In this way, the community stays together. All have the same experience". So my suggestion would be: Define a difficulty first, tweak and balance it out and stick with it. 

But I beg you to regard these suggestions as the cherries on the top because the overall concept was super exciting. It hooked me up for quite a long time and if this game would recieve updates, I would follow them. Game is saved in my list. Thank you for sharing this experience with us :)

These are really good suggestions. I will be updating my game one or two more times but I’ve been waiting until after the judging period of the mini jam. Thanks for playing!