Cool stuff, though for some reason mine was super dark compared to the screenshots in the other comments. Great seeing more Godot games.
Play game
Save the Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #54 | 3.294 | 3.294 |
Concept | #102 | 2.824 | 2.824 |
Overall | #104 | 2.691 | 2.691 |
Presentation | #113 | 2.529 | 2.529 |
Enjoyment | #125 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Godot
Use of the limitation
You save them by shooting them in the face with a shotgun
Cookies eaten
Not sure - lots of coffee
Comments
My first click on map to move game for this jam.
I think I broke the game a bit though
just stood there and was able to win then I think it send me to the tutorial level
Which did that because I killed the guy before I click next but I got stuck there because of that
I as able to save some poor guys before that though.
Love the models and anims, great work on them. I had some bugs and couldn't really get a grip how to win, but overall good job.
Great concept! Some of the controls were a little finicky and I couldn't quite get a hang of when it was going to shoot vs walk, but I like the idea and art style!
This game confuses me, I clicked to where I wanted to go however nothing really happened, a few goofy running AIs. I think you may need some cookies.
Aiming where you walk makes you decide between running away or shooting, it can be a good concept but more levels would be nice, good job.
Not too sold on the auto shooting mechanic but this was clearly made for phones and I played it on my computer so it's probably more fun there. I got a bug in the tutorial where the UI overlapped and I couldn't continue but it was self explanatory enough I was able to get through the other level.
Good idea, look forward to playing it when it's further developed. I too had the tutorial bug.
I loved the concept of this game! I thought it was gonna be a bit more run and gun like from the tutorial, but it turned into more of a puzzle game and it really subverted my expectations in that regard. Only issue I have is that I wish there was more content, as the first level was really simple and it didn't give the idea space to shine.
A bug I did find was that there is a small issue I had in the tutorial where if you didn't clear the text fast enough it would lock you out of all other inputs.
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