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If I press a button and the player performs an action, that is the way Nintendo often tries to design games for example with Mario. Some games let the player press a button and either a symbol will appear or an inventory will appear which the player can interact with. I call this inventory gameplay, its a different type of game, Cave Story involves more inventory then Mario for example. Any sort of abstract symbol instead of literal gameplay would be a type of inventory gameplay. For your game to be more live action like mario, there would be no symbols and the character would perform different animations to represent the different inputs from the player.
Maybe the subject was too ambitious for a 3 day jam. I liked the visuals and it felt a bit like LittleBigPlanet or something with the interaction between inventory and gameplay. It's a type of game I want to make myself so it was interesting to me. Thanks.
Hi, Shovel Knight uses NES specs of 256x240 and after drawing pixel assets at this size scales it by a factor of 4.5 so the height fits a HD screen. As long as we start with the correct specs can we scale the assets so they fill the screen? Thanks.