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A jam submission

The Dark MazeView game page

Random mazes is his nightmare. Who is he? I don't know
Submitted by Desentcare — 2 hours, 56 minutes before the deadline
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The Dark Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#133.7503.750
Concept#263.6253.625
Overall#283.5213.521
Presentation#403.5423.542
Enjoyment#543.1673.167

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me. Credit to 0x72 for the tileset, wish I had time and strength to use it all

Software used
Unity, Reaper(music), Bfxr (sound effects), Aseprite(for logo)

Use of the limitation
Random generates maze, enemies, weapon and player

Cookies eaten
1 Cookie eaten, 10 cookies cleared, 1000000000 cookies clicked

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

i appreciate that the maze is not internally consistent, it really adds to the “dreamlike” nature

Submitted

Ohhh, nice. Some really interesting decisions made here. Slowing movement to attack felt like a great tradeoff, especially w/ the gradual release back to full speed. Also, oh man the animation of the sword back into its sheath felt so satisfying.

 I almost wanted a timer on the level to discourage holding the sword the whole time. "Always attack" is a dominant strategy here (though naturally discouraged because it makes the game more boring and slow). 


Felt really well tuned. The vision mechanic keeps you on your toes, and allows for a densely packed maze, turning the corner in a square of adjacent tiles with no walls is something you can't really do in other games. Very cool.

Character design was very polished, nice job pulling this off all by yourself.

Developer(+1)

Thx! The art was made by 0x72, there's link to his work on the game's page. But thx for noticing weapon animation! I was kinda amazed how easy it was to make.

Timer will make a game more tense and, as you said, the game should be playable for non pros(like we are xD), and the last level is kinda big, so I can't pass it first time every playthrough, feels like pure luck.

Submitted

I think the vision range should be double what it is, often enemies would appear on top of me and I wouldn't have a choice but to lose some health before killing them.  I could get around this by swinging constantly.

I liked the art style a lot!

^v^ McStebb

Submitted

really cool concept, was quite confused in the beggining

Submitted

really cool concept, was quite confused in the beggining

Submitted

The random maze generation is really cool and unique. I also liked being able to play with multiple characters and weapons. 

Submitted

Good game, I liked it!

Submitted

Great maze game and the randomly generated maze is done well.

Developer

Thx! I used this algorithm, not the first time I use it.

Submitted

Beat the game haha, no matter how i feel ready for enemy to comes, its always surprising me x'D, great game <3

Submitted

cute little game, this character tho doesn't move in the webgl version, also i couldn't restart either

Developer(+1)

Can you repeat that bug? Characters only vary in animations and sprites, so it shouldn't influence collisions or movement

Submitted

i will try to repeat it again if i can

Submitted

Really cool style, the mazes are really cool! I loved playing this, good job!

Submitted

What a throwback, reminds me a lot of some of the earlier pokemon gold gyms!

Lots of fun, although I suck at combat in this game

Submitted

Good concept, with more polish this game could turn out to be great!

Submitted (1 edit)

Nice pixelart and interesting gameplay!

Submitted

this is rly impressive, my favorite part was seeing all the combos of characters and weapons. i ended up always attacking since there was no downside but maybe you could add an attack cooldown or something to prevent that

Developer

You are slowed down when you're attacking. Tho you can click once a second or so when it's checked to finish the animations, but it requires skill.

Submitted

I turned into an auto butcher... haha

Submitted

Interesting concept. It's very claustrophobic but it works. I think maybe this could defeat the purpose but if tiles got permanently lit after being walked on it'd be a bit more comfortable to play I think.  But I like it! Good job!

Developer

Can't agree with permanent lit tiles cos you will just see tiles, but not walls. Cos walls are invisible. On the other hand, if I'd made visible walls - maybe it'd work, but then there's other problems. So it was just easier
Thx 4 the feedback

Submitted

Oh you're completely right, walls are invisible, it would be impossible to do that. And well, darkness does add to the mood of the game haha.

Submitted

Cool idea. Bit hardcore but great thinking :) Like the game

Submitted

Cool looking game. I like the art and animation, and the music fits the whole vibe of the game. Everything is random, really a great use of limitation. Again, everything is random, but not your score :D Great stuff!

Submitted
funny, elimination is well done. The only problem is that it is difficult to react when the enemy will appear, because of this I personally lost a lot of HP. ;-;
Viewing comments 21 to 2 of 21 · Next page · Last page