Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

over | yonder

46
Posts
A member registered Aug 29, 2020 · View creator page →

Creator of

Recent community posts

Yeah I did make it out. Thanks :)

Made it to the end I think :)

I got ending 4 first try :)


Nice work. This reminded me of Ink/Yarn/Twine games

Very creepy! I thought my screen was having issues at first xD

(1 edit)

So sorry toi hear that this is a real-life recurring nightmare. Are you Lincoln ?? haha

Looks like a huge amount of work went into this, with mechanics even for casting shadows.

Cool idea for a pokemon-like. I almost made it to level 10 but lost to a destroyer :(

Found it was easiest to speedrun to the tiger :D Nice concept

Couldn't stop laughing at the fruit guys just standing there waving every once in a while, completely hilarious! Loved it

Finally a game I'm good at! My time was going up on average.

Great idea to show the level seed

Finally a game I'm good at! My time was going up on average.

Great idea to show the level seed

What a throwback, reminds me a lot of some of the earlier pokemon gold gyms!

Lots of fun, although I suck at combat in this game

Nice - sounds like a lot of my wife's dreams, I struggle to keep up with the zany scenes :D

Nice concept and execution, love a good strategic roguelike rather than twitch roguelikes. I think I lost at an unwinnable frame, but that is normal in the genre I think, I was using greedy strategy that put me into a dead end

That was cool - like the other commenter said using TAB was very helpful to get out of walls, and was interesting to make my way around. I like the gun sprite :)

(1 edit)

Absolutely terrifying... D:

Well done!

Last level felt impossible! Lots of fun

Haven't ever played a game in this genre before, reminds me of what I've heard about Paper's Please, very fun

My best was about 41, I'm not great :D

Did a great job implementing so many different mechanics, quite a lot of work there.

Couldn't quite figure out the way through the portal, but really like your intro sequence!

Nice concept, agree that the two-tone characters were done well. Almost missed the doors and was trying to figure out what to do next :D

I liked when it started raining, very dreamy forest vibes

(1 edit)

I'll admit I didn't get a chance to play this one, but reading through I love the aesthetic. I have a deck of Crystal Tarot, will have to break it out on the weekend :)

Also very keen to try and find some teng-teng, never heard of it but sounds delicious!

Is there a term for this kind of TTRPG that focuses more on reflection and expression than mechanics and combat? If I knew that it had a category name it might be more easy to find communities for it - I imagine searching for players for TTRPGs most people are going in expecting D&D.

Reminds me of a TTRPG I found on itch that was to be played in a forest.

I thought I would be better at this but I kept missing :D

Nice concept, haven't seen a persistent save game in a while :)

Cool aesthetic. What do you have to do after you lay out the village?

Sorry it doesn't look like this one is currently working. Might need a quick patch!

Hey there - how do I play this one?

Thanks very much, playing Beyond Daydreams now!

(1 edit)

Thanks very much, enjoyed Kotomasho too :)

Thanks, enjoyed your game too just left a rating :)

(1 edit)

Awesome concept - once you figure out the best choice for a fight it's a lot easier. +5 max damage on normal element helped me win a lot of battles :)

I didn't understand a lot of the references but there's a lot of mechanics in this, must have been a lot of work well done.

(1 edit)

Once I figured out the multijump it was much easier (15 secs) :D . Fun though!

(1 edit)

Very fun - I didn't find much reason to use shield or bomb since the stats are so strong and so much fun to level up. It was a blast getting maxxed out on one of them :)

Nice game - definitely got the dream aesthetic right and the music changing at the end when I was on 25% health and trying to find the gate was cool.

Finally beat it! I like the game's unique ice physics - you go in expecting it to work like sliding in zelda-likes, but how the force and sliding works is actually a bit more nuanced. Much like how things work a little differently in dreams.