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A jam submission

Dream DungeonsView game page

Fortify the Dungeon of your mind and try to crack the secrets deep in other's minds.
Submitted by ScalphaMission — 2 hours, 54 minutes before the deadline
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Dream Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#24.3084.308
Use of the Limitation#63.9233.923
Overall#83.9043.904
Enjoyment#103.7693.769
Presentation#383.6153.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity Blender Paint.net

Use of the limitation
Every dungeon is a unique dungeon created by another real life player

Cookies eaten
0

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Comments

Submitted

This is really impressive!  How you incorporated a level editor and multiplayer in 3 days I'll never know

^v^ McStebb

Developer(+1)

well, you say that, but check out my vods on https://m.twitch.tv/scalphamission and you can find out exactly how

Submitted(+1)

I like the concept & the clever way of implementing the limitation. I had so much fun playing it. Good job!

Submitted

Really enjoyed the level designer and concept here! Well done! One critique is in the level builder I'd love to be able to drag the walls out instead of placing each individual piece 

Submitted(+1)

This is truly unique, definitely one of my favorites so far! I don't know what else to say, just that I'm impressed that this was done in 72 hours. Great job!

Submitted(+2)

as requested, i beat DPD and DPD2. this is great fun! sent it around and we’ll see how many others join in for evil fun

Submitted(+1)

Nice job! Playing through dungeons was fun! although framerate was bad on webgl :/

Submitted(+1)

not sure what you were using but in my experience, the game plays best in firefox

Submitted

I use chrome, maybe that's why

Submitted (1 edit) (+1)

I like a lot the “Indiana Jones” character, the point of view and the low poly style. It’s hard but fun, even if it made me use the F*** word quite often. It makes you think *“ok, I’ve got the pattern” *then you die in the last step. Stats are very nice touch too! I just wonder, when you suffer playing but you come back for more, and then you suffer again… how do you rate “enjoyment”? xD

Developer (1 edit)

highly. 

Edit: YOU SHOULD MAKE A DUNGEON, THATS HALF OF THE FUN!

(+1)

Really really cool concept! Using player made levels to accomplish the limitation is pretty clever (as long as players actually do create levels of course). I could imagine this as a very nice full game with lots of dungeon elements

Developer

yeah.. people aren't making as many dungeons as i would like for sure..

Submitted(+1)

Executed really really well! Watched you make it on stream for a bit. Am calbriLive

Developer

oh nice! thanks for watching!

Submitted(+1)

I love this game, its executed really well and I am really interested in how you pull off the backend with custom levels. The assortment of traps is really nice and I enjoyed the aspect of trying to create your own level and conquer someone elses. Great submission! would love to see more of these types of games where creative is encouraged and the tools are put into players hands. Wonderful game.

Developer(+1)

Thanks dog!

Without going too much into detail I have a function set up in Azure that ties to a Cosmos DB to persist the data.

Submitted(+1)

I love the concept, I didn't think it was possible to make something like within the 72 hrs.
If smoothed I would spend days on this game

Developer

It wasn't easy, but once most of the 'engine' was out of the way there wasn't a whole lot of work left to do to be honest.

Submitted(+1)

This game is reaaally cool ! 
If people like Mario maker go trough this one ! :D 
Really nice interpretation of the limitation !!

Developer

Thanks dog! I think the tony hawk physics in your game has a lot of potential and i had fun with it