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A jam submission

Call of an EtudeView game page

A metroidvania game created for the 9th Metroidvania Jam.
Submitted by XCompWiz (@xcompwiz) — 18 seconds before the deadline
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Call of an Etude's page


CriteriaRankScore*Raw Score
Engagement & general#33.5713.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.



External assets
Hope Gold Font

Comments on the jam
Thanks! This was great!

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Very interesting and polished mehcanics, specially the boss fight which was really fun to play. Also I like the design and the music, the combination of both creates quite a unique game feel. Nice work!


Really liked this one ! The hook mechanic was very well introduced after the boss fight and it was fun to just mess around with it. The lack of sound design made the earlier fights a bit weird as I didn't know wether or not I hit the enemy. The level design is really effective in leading the player down the main path of the game without feeling too restrictive. I'd love to play a longer version of this game :)


Glad you liked it! Thanks for the review and the video of your playthrough.
Sound design fell off the table, sadly; I didn't have enough time to do everything I wanted to do. I should have prioritized better, but there's a surprise. :P I will definitely need to improve the communication of interactions.
I'll also need to fix that hook pull not hitting enemies first. The wall climbers in the vertical climb room are not supposed to be impossible to hit due to ladders. :P
I hope to continue development on this one, so hopefully I can provide a longer version in the continuation jam!


This totally gave me metroid vibes with the art, and the whip is very castlevania, both good things! The character looks good, even while just being a blocked out concept. The boss was cool, and I really like the wall and ceiling ladders! It makes me wish that I added something like that to my game. Fun stuff, great work!


Awesome concept! I like a lot the animations, very original and feels handcraft rather than digital. Music is on point, and the boss battle was hard but fun!

Thanks for building the browser version as well :) 

Good job!


Glad you liked it!

The sprites are all a bit rough, and the player sprites are just blocked out, really, but I'm glad they feel good and fluid as that was my goal!

I'm very happy you liked the music. I've not done digital music production before, so this was entirely new to me. Next time I'll have to see if I can compose something entirely original, and not borrow so heavily from Chopin. :P

I'm proud of the boss fight. :D He feels fun and interesting, and challenging in a good way. I'm happy with the feedback on him so far.

Glad I could provide a browser version! I'd not tested it that way at all, so I was pleasantly surprised when it worked right out of the box. :P


I really liked the climbing & hookshot mechanics! Lots of great platforming level design here. The boss fight was great too! The one thing I think can be improved is making the enemies more of a threat. I was able to run/dash past everything and didn't feel like I needed to fight (especially after getting the dash upgrade). Also, alternate buttons to attack/dash for the WASD control scheme would be nice too (the keys are really cramped for WASD). I would love to see you continue this game! :) PS: I got the "Aren't you adventurous" easter egg :D


Thanks! I'm really glad you like it, and I'm planning to continue the project in the continuation jam, assuming it doesn't do too badly here.

The enemies definitely need work. I only barely got them working in time, so they aren't quite where they should be. Alternate keys for the dash/attack can be done; I intend to offer user-set binds in the future, though.

And I'm excited to hear you found the easter egg. That's excellent!