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A jam submission

Legend of the Nine RingsView game page

What if Zelda was a metroidvania game? (v0.29)
Submitted by Cormorant42 — 5 hours, 23 minutes before the deadline
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Legend of the Nine Rings's itch.io page

Results

CriteriaRankScore*Raw Score
Story#132.7782.778
Graphics#202.8892.889
Overall#272.3782.378
Audio#272.5562.556
Engagement & General#362.0002.000
Gameplay#401.6671.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
RPG Maker MV

Team/Developer
Cormorant42 w/ help from BuckRAM and Connor A.

Comments on the jam
Loved this jam, it's a shame I started late otherwise would've had a lot more fun with it!

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Comments

Submitted

Very cool retro vibe.

Host

Zelda references nice

Enjoyed myself playing the game, graphics and music were pretty nice, once again, the player what a bit difficult to control, but I had a controller so it was less bad. Good work!

Submitted

I like the graphics and music, seems like a Gameboy Color style game. The character was a bit hard to control but nice game.

Submitted

The graphics were very nice, reminded me of NES-era games. I liked the opening story bit as well, as I feel like that’s an important part of setting up a game. Overall, cool entry

Submitted

The initial  text felt like the opening for Final Fantasy, and i really liked it! The controller feels good most of the time, some times is hard to land over an enemy. I never felt lost, each area feels distinct enough and i could find my way back if i took a wrong turn.

Submitted

I really love the reference to Zelda! But the key mapping needs a little bit of work to be more easy/intuitive to use ^^ (but I appreciate arrow keys instead of WASD, it's easier when everybody didn't have the same keyboard). 

The graphics were neat btw!

Developer

Thanks! Honestly, key mapping wasn't one of my priorities at all (after physics, gameplay, map creation, and graphics), but I completely understand. X is a weird choice for a default jump key, I know, and the others (aside from the arrows) aren't intuitive at all. If I keep up with this project, that'll definitely change.