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NotedNuance

51
Posts
A member registered Jun 23, 2019 · View creator page →

Creator of

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Oh dear Danton the art is so charming. The background track has a little hiccup on the loop, but not too jarring. Hitting corners is a bit jittery... but I had a delightful time looking at these paper birds. 10/10 would roll into walls again.

Fun shooty times... bouncy bots are my bane.

Super fun to run around, very pretty, would get softlocked again.

Very cool retro vibe.

Pleasant little demo, very pretty, would finger guns my way to the tower again.

either a double jump... a smidge of extra height on the character's current jump, or a redesign of platform placement. I just found myself more frustrated with the ledge grab mechanic as I played between needing it to get to most platforms and it accidentally happening as I was trying to drop down.

yeah the camera needs work. There was only really one intended blind jump near the beginning partially meant to if you happen to hit spikes cause of it to teach what will happen if you hit spikes. Course easy to not notice blind jumps when you're the one that designed the level. Thanks for the feedback.

Cool aesthetic, think the ledge grab should be needed less often, really slows down the platforming.

Really love the sprites, the double jump made the character less fun to control because it felt like I lost all sense of precision in platforming/attacking enemies in the air. The gun came with no ammo.

I had a good time escaping space jail. They'll never catch me alive!

I like idea quite a bit, character is a bit floaty, very easy to end up inside geometry and not be able to progress.

The vibe and lighting were good. If Dark Souls is the inspiration then the combat should feel more significant.

Fun idea. Nice progression. Would endlessly die in a void again.

Love that strut though. Fun sprites, good jam, character movement mechanics need some tweaking.

Fun idea... like the old calculator snake game but metroidvania. good job.

Yay, I got it to work... was retro styled game. I really like the roll mechanic.

enjoyed the intro animation and the character sprites.

Not much to tinker with yet, the sky box is pretty, the baddies are spooky.

Not much to tinker with yet, the sky box is pretty, the baddies are spooky.

Popped flesh balloons, had lots of fun platforming. 10/10 would get stuck in a wall again.

Popped flesh balloons, had lots of fun platforming. 10/10 would get stuck in a wall again.

It was a lot of fun, looking forward to more of it.

It was a lot of fun, looking forward to more of it.

Those pigs had it comin. 5/7 would deliver pie again.

A good start, would shoot lemons again.

Good stuff Mr. Underscore. I particularly enjoyed the sexy vampire scientist robot.

Good stuff Mr. Underscore. I particularly enjoyed the sexy vampire scientist robot.

What can I say it very pretty and has really neat mechanics.

I like a bunch of whats going on here, that cave track is a jam. I keep running in to a bug where I can no longer move left or right and restarting means going through the dialogue again. Rough stuff, but cool stuff.

I like a bunch of whats going on here, that cave track is a jam. I keep running in to a bug where I can no longer move left or right and restarting means going through the dialogue again. Rough stuff, but cool stuff.

I really like the main character sprite, wish the rest of the environment had a similar art style.

I liked the main character design, the electric bow was rad. Very ominous atmosphere.

I liked the main character design, the electric bow was rad. Very ominous atmosphere.

The main character sprite was really good. Fun to slashy slashy.

Great atmosphere, pretty engaging visual story telling.

Great atmosphere, pretty engaging visual story telling.

I really dug the art style.