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I really love the reference to Zelda! But the key mapping needs a little bit of work to be more easy/intuitive to use ^^ (but I appreciate arrow keys instead of WASD, it's easier when everybody didn't have the same keyboard). 

The graphics were neat btw!

Thanks! Honestly, key mapping wasn't one of my priorities at all (after physics, gameplay, map creation, and graphics), but I completely understand. X is a weird choice for a default jump key, I know, and the others (aside from the arrows) aren't intuitive at all. If I keep up with this project, that'll definitely change.