Thanks for the feedback! I really liked writing the story, and despite being short, I felt like it really left you with an emotion at the end
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Ahh thanks for the feedback! I agree that some of the enemy placements aren’t that great, nor is some of the combat in general (I wanted a diagnol fire but I ran out of time). I thought it’d be really cool if I could manage to tell a nice story in a short game, and I feel like I did! Thanks for playing it!
The graphics were especially pretty. The lighting effects really gave off a neat feeling of the environment itself. I was having some trouble with the platforming, but once I got a feel for the physics it worked quite well. Great job!
The graphics were especially pretty on this one. I feel like they really fit the overall aesthetic. The upgrade buying was a neat mechanic, and that last boss was fun to fight. I can tell this can grow to be a very cool metroidvania.
Cute game! There was a lot of creativity behind the upgrades and the little collectable trash pandas were neat. The camera can be a bit slow when following the player, but other than that it was a neat game. Would love to see more in the future
The controls feel great! I can definitely see this becoming a full game in the future. While short, I feel like the demo really sets a great start for a full story to unfold. Thanks for making this!
The link in the jam description that leads to the page on the 8 Bits to Infinity site on Game Jam info is broken. It should be pointing to http://8bitstoinfinity.com/index.php?page=Articles rather than the current http://8bitstoinfinity.com/articles