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A jam submission

Bit BunnyView game page

A short game about a rabbit trying to get to his spaceship
Submitted by Taiz — 2 hours, 40 minutes before the deadline
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Bit Bunny's itch.io page

Results

CriteriaRankScore*Raw Score
Tilesheet Implementation#363.0513.667
Overall Execution#402.4963.000
Gameplay#422.4042.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you do any challenges?

I didn't do a challenge

You didn't do any of the optional challenges while making your game (which is totally fine btw)

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Comments

Submitted(+1)

The little guy you managed to make by putting those two images on top of eachother to throw stuff looked like it was almost made to do that.
I think you're the only one I've seen do that so far too.
The game is a bit too easy though, I found you can just walk through all the damage to the end and not get hit enough to die even if you don't attempt to dodge, but decent work in the time frame.

Developer(+1)

Yeah, I later “speedran” the game and did it in like 30 seconds abusing invlun frames. I figure I’ll shorten them if I ever update the game or anything

Submitted(+1)

Short but fun game! I liked the little animation that played when you got into the ship and flew away (although I thought it might be turning into a shooter). Well done!

Developer(+1)

Actually that was my original intention! I ran out of time sadly. I wrote about it on my devlog: https://taizweb.github.io/devlog/1MAY20/

Submitted

Love the devlog! Reading it now, thanks for pointing it out

Submitted(+1)

I love that someone else besides me found a quirk of their collision logic and made it into a mechanic instead of fixing it. Also really appreciate the couple of built-in shortcuts. Super fun! Wish there were more levels : )

Developer(+1)

Thanks! I was really running short on time near the end so I made what I could. It was my first time designing levels too, but I’m glad they turned out alright

Submitted(+1)

I really enjoyed that mechanic : ) I had something similar with my game early on and it ended up being one of the core mechanics by the time I’d finished the levels.