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A jam submission

Lost In The WoodsView game page

The forest is dark and not full of terrors because they haven't been implemented yet. Have fun anyway!
Submitted by Guessy — 2 days, 9 hours before the deadline
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Lost In The Woods's page


CriteriaRankScore*Raw Score
Engagement and general#122.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The character graphics look really great!
But this game seriously lacks some music
I had similar issues then the other commenters with camera x movement (couldnt adjust speed) and that ladder


Graphics are so nice! Everything is well animated. I like how the sounds fit with the environment. One thing that annoyed me is how many times you need to slide the mouse to get the camera to move. But I like the game overall, good job!


I crashed when trying to use the axe while jumping, still a very cool game I'd love to see evolve and get polished :)

(Also I love the doors)


I really like the hand-painted textures and level design of this game. I found difficult to control the character when I jump, and it feels the gravity is too high when the character is falling in my opinion.

I'm interested to see future updates on this game.


I also got stuck on the ladder, trying to jump off it didn't work for me.


I also got stuck on the ladder, trying to jump off it didn't work for me.


I am stuck after about 2min of game play. When I am climbing the ladder I am stuck at the top. 

+ For some reason I cannot adjust camera speed (nothing happens when I change it). In the result to make 180 degrees camera turn I need to do around 20 mouse movements. 


Yeah you have to jump off the ladder currently.

Sorry, I got so used to doing that I forgot to correct it <_<

Do you will make osx version ? 


You need a mac to make OSX builds and... well, I don't have a mac. Sorry, that's just how Apple rolls.

how big is the game? Sorry I'm not home so I can't play it rn, but I wonder if you port it to Java, if it would run on mac. I don't think you need to have a mac to export it using java.


~45Mb as per the download. I honestly don't know the first thing about porting Unity to Java (wasn't aware you could tbh), but I can give WebGL a try.

Sorry. I meant game length, like code, resources ... Is it a complex game or a simple one? Also I meant Java and not Javascript, although Web would actually do the job, so forget about oracle java. 


Gah, well it's looking like it won't be viable I'm afraid. Building webgl just eats mountains of ram and cpu for two hours and then reports build failed.



Bad luck, perhaps in the future.