I went to check the submissions of previous months, curious of what people made for this jam.
I was shocked... This is beyond what I expected. This is way too good for something done in a month :O
Criteria | Rank | Score* | Raw Score |
Story | #2 | 4.167 | 4.167 |
Audio | #2 | 4.167 | 4.167 |
Graphics | #2 | 4.500 | 4.500 |
Overall | #2 | 4.033 | 4.033 |
Engagement and general | #5 | 3.667 | 3.667 |
Gameplay | #6 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Good almost short metroidvania. It has basic stuffs for a metroidvania
It took plenty back n forth to complete this game but that's how metroidvanias are :). Good boss fights (I wish I could save near the boss before fighting ghost boss )
I accidentally missed some dialogues after defeating ghost boss since dialogue skip key is same as attack key
I believe the chest at the village is unused right?
Hey! Thank you so much for your amazing comment. The game will be a bit more 'metroidvania-like' after several updates. This is raw version prepared for a game jam. :) I hope to make it a little bit longer in the near future.
Regarding the save: the save next to the second boss is already implemented in the new version. I need to wait until the rating is over so I can update it. There are some other minor fixes as well. :)
The chest can be used to leave items in it. At this moment there is 'perfect' amount of items so you don't really have to choose what you have in your inventory. However one of the updates will not only extend the map but also introduce several new items. Then what you have with you will be key decision to make.
Wow, what a pretty game! Each screen must have had days poored into them, good job pulling it all together. The story and sound was equally impressive. Some of the areas felt a bit short, and there were some weird things with checkpoints, like it not healing you meant I'd get a checkpoint and instantly suicide to heal. Still though, it's an incredible game!
Thank you Justcamh for the feedback! The areas will be extended in the future :). At the end I want the 'dialogue' part to be much less portion of the game. I plan to add some side quests but nothing spectacular. There will be other additions as well. They will change the experience a little bit (I hope I will be able to improve the attacking + introduce a ranged weapon).
+ do you remember where did you encounter the issue with not being healed? I would like to check it out :)
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