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~45Mb as per the download. I honestly don't know the first thing about porting Unity to Java (wasn't aware you could tbh), but I can give WebGL a try.

Sorry. I meant game length, like code, resources ... Is it a complex game or a simple one? Also I meant Java and not Javascript, although Web would actually do the job, so forget about oracle java. 

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Gah, well it's looking like it won't be viable I'm afraid. Building webgl just eats mountains of ram and cpu for two hours and then reports build failed.

:x

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Bad luck, perhaps in the future.