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A jam submission

Flashpoint P.I.View game page

Trapped in overwhelming darkness, all you've got is a lighter and your wit.
Submitted by apysen, Tortellini122, umamanthina โ€” 46 minutes, 37 seconds before the deadline
Rated by 9 people so far
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Flashpoint P.I.'s itch.io page

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What category are you in?

Novice

How does your game relate to the theme?
Main mechanic is a lighter, which sets off sparks to light surroundings and trigger dynamite explosions to enable chain reaction style puzzle solving.

Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1V2A7cKoOIg0EGvFpkEmHKU7TmTjyrkQjzWL2B4wpEyo/edit?usp=sharing

How many team members does your team have in total?
3

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Comments

Submitted(+2)

Contrary to what everyone else is saying I thought the gameplay was great. I didn't get too far in but deducing the correct gunpowder trail was interesting, and the spark following it after you lit it was super cool. I think the longer levels would probably get very frustrating, but I'm not sure as I didn't play all the way through. Very cool concept tho!

Submitted (1 edit) (+2)

I have the same gripes with the gameplay as the others, but I think it's balanced out fairly well by the witty banter and cool overall style. The assets you guys used (the tilemaps for the levels especially) are definitely the weakest part of the visuals, while the custom stuff is definitely the best. So I think, given more time to make everything with that higher level of quality, you all can make something really special!

And I think it's a good indicator of your ability to write good jokes when the "No lights left meaning... No more cigarettes!?" followed immediately by the bone crunch sound effect made me laugh out loud! Please keep it up, this one is one of the best submissions in my opinion.


One little thing for if you end up updating this, I got softlocked in the room with the large monster skull that the stairs appear inside of. The character was trying to auto-move to some specific spot but couldn't, so all inputs were locked. Just adding an ability to restart the level when unable to use the lighter would be enough to make that less frustrating.

Developer (2 edits) (+1)

Definitely agree on the custom stuff- we had to crunch to get some of the stuff in and adapt to whatever tileset we could find, and I've accepted level decoration is not my forte. Our artist is super talented, and given more time, yeah I think we could've had a more cohesive look.

Yup we discovered that softlock like an hour before the deadline... I'm not sure about the rules on updating the game during game jam voting, but I have it fixed locally so I'll try to get that out at some point.

It was a good experience to learn that maybe the gameplay ideas we had in our heads need more validation, and we could've benefitted from more play testing rather than rushing to implement. Thank you for the feedback and we're glad you enjoyed!!

Submitted (1 edit) (+3)

I really like the witty banter from the main character. The game has a lot of personality and it was fun to see our protagonist comment on everything! I played the game a little bit too safe and saved my lighter uses, so I wish that I could've utilized the light mechanic more often. The game has interesting mechanics and I could see more complex puzzles that require you to think about the order of interactions.

Developer(+1)

Glad you appreciate the writing! In the couple playtests we ran, we did notice people doing something similar with the light mechanic, so I think maybe adding a level that forces you to gather info on the map could be cool. Thanks for playing!

Submitted(+2)

The visuals + sfx were definitely the best part of the game, especially the filmic roll kinda effect. I just didnt enjoy the gameplay as much and found it a bit challenging to clear the rooms but ngl that lighter effect with sound was cool and the polish in 3 days , just amazing

Developer

I mentioned this in another reply, but yeah, more playtesting was needed, and maybe a walkthrough like another submission added could be helpful so people can see the end of the game. Thanks for playing!

Submitted(+2)

Super good art and wibe! I also really like the creativity in the gameplay! I love this game

Developer

Thanks so much for your comment!! 

Submitted(+2)

I really loved everything about this project: the visuals, the audio, the polish, but I didn't enjoy the gameplay as much. I thought the idea was pretty neat, but in the later levels it kind of just became annoying wandering around forever trying to find which barrel was far enough away from the dynamite just to end up dying to one of the monsters. Other than that, though, cool game.

Developer

Appreciate the detailed feedback! Yeah I think the little blast radius meter could've been better implemented, and the game should be better at implicitly teaching that clearing out enemies before lighting the final dynamite is the intended way to complete those levels.