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dev.ape100

58
Posts
2
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A member registered Jan 24, 2025 · View creator page →

Creator of

Recent community posts

yeah it could’ve used a lot more work, thanks for playing though

thanks for playing I appreciate it

thanks I appreciate it

thanks for playing I’m glad you enjoyed it, not sure if you mean a full tutorial or just instructions but I think I had some instructions in the menu screen but I appreciate the feedback!

Wow what a game, very unique idea and great feel

I really enjoyed this. Great idea. I couldn't figure out how to beat level 4 but it was fun. My only feedback is I just thought the graphics could use some touching up on, the bckground felt a bit bland with it just being grey

I really liked the idea of the game. I couldnt leave it though and had to alt f4. The counter of how many wires you had remaining was really hard to see and in the middle of the map, and i couldnt connect the wires to the outlets. Cool game though

I really loved everything about this project: the visuals, the audio, the polish, but I didn't enjoy the gameplay as much. I thought the idea was pretty neat, but in the later levels it kind of just became annoying wandering around forever trying to find which barrel was far enough away from the dynamite just to end up dying to one of the monsters. Other than that, though, cool game.

I was kind of confused about what I was doing. I mean, I knew what to do, but I couldn't figure out what goal I was trying to achieve. The bar at the top emptied, but nothing really changed. I really liked the visuals and audio and felt like they were perfected for the style of the game.

Don't fullscreen because it cuts off the sides of the screen a little bit

Don't go full screen because it cuts off the sides of the screen a little bit

thank you

yeah thanks for letting me know and playing it

thanks yeah i didnt wanna try anything too complicated with not much time to work on it

sorry i cant play android games best of luck though

thanks for the feedback!

Maybe i didnt get far enough but i couldnt see the theme, the audio was good though and i think it couldve been a little harder

I liked how there was some added complexity as the time went on, the dash was a really nice addition, i couldnt see the theme though, sorry but naming the ball invinciball doesnt really make any functions of the game related to invincible, the audio was also really good

I really liked the audio and art, very unique, i got stuck after beating the purple thing though and there was nowhere for me to go. The movement felt good but i think some more feedback when you hit something or when you get hit would be nice. good job though

yeah I probably should’ve done that thanks for letting me know

thanks for playing and the feedback

This was a really unique game compared to the others, the audio was well made, the art was good, but my game froze after the key mashing part :( , so i cvouldnt get to see the theme come into play

I liked the boss fights, i do think they could be a little more different and harder but they were pretty nice, you didnt really get to use the lasso when you were fighting the boss though which i found a little dissapointing, but cool game

I found killing enemies when you only could shoot one bullet at a time to be a little unfair and i couldn't see the theme come into play but i liked the idea and the gameplay loop

i couldnt see the invincible theme but the art was really good and the gameplay loop was pretty addicting

This is a really unique take on invincible and i really like it, the animations and audio are good too, there is a lot of potential for this

although i thought it could use a bit of polish, i really liked the art style and the idea of the game. i couldnt see it connect to the theme though, i can see it getting a lot better with more units to use

I see some potential but i thought there were some needed explanations on what things were or some sprites for items, it was a little overwhelming with how much stuff there was and I couldnt really tell what i was doing, but i do like that there was lots of depth

I don't see how it followed the theme and some of the interactions were a bit janky because it would go through the planet so it was harder to read, but i thought it was a cool game with lots of potential

yeah ill add that in the future thanks for letting me know

thanks for the feedback and trying out the game 

yes

The visuals were great and i liked the gameplay, pretty tough game. I didnt see the theme though.

yeah i will thanks for the feedback

I couldn't see the theme come into play but I liked the simplicity of the game. on level two though once i went to get the last marker, i couldnt get back in the map without dying.

I think this idea was creative and pretty fun, the screen size was a little bit of an issue and it was also a little easy because you could just be invincible the whole time.

I couldnt see the theme come into play and i thought it was a little unfair that they could sometimes spawn right next to you, i see some potential though

I really like the amount of upgrades that are available for each turret but I couldn't tell if they worked when I got them, rocket launcher also pretty op lol, and i couldnt see the invincible theme, but it was fun

I really liked the art and audio and the jojo reference lol, but i did find the pvp to not feel that great and i couldnt really see the invincible theme

i tried playing the game but it was frozen on a black screen, sorry :(