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Tortellini122

7
Posts
A member registered Mar 08, 2018

Creator of

Recent community posts

Hmm, I don't have much experience with the process of how to add it into games, and I haven't messed around with shaders enough to know if there's a simple scripting solution.

My favorite example of a AAA game with a colorblind mode is Overwatch, as it adds the ability to customize outlines without changing the rest of the games colors. I'm already used to seeing things a certain way, and I typically don't use colorblind modes in games where it shifts the entire colorspace since it loses the intended palette. A cool thing I remember Among us doing, for the task where you need to connect the electrical wires of matching colors, is to add shapes that correspond to the colors, which I thought was neat. Although I guess its trickier in your case since the puzzle might become too obvious.  

And that's actually crazy that you're new to art- fantastic job!

Thanks so much for your comment!! 

Appreciate the detailed feedback! Yeah I think the little blast radius meter could've been better implemented, and the game should be better at implicitly teaching that clearing out enemies before lighting the final dynamite is the intended way to complete those levels. 

I mentioned this in another reply, but yeah, more playtesting was needed, and maybe a walkthrough like another submission added could be helpful so people can see the end of the game. Thanks for playing!

Glad you appreciate the writing! In the couple playtests we ran, we did notice people doing something similar with the light mechanic, so I think maybe adding a level that forces you to gather info on the map could be cool. Thanks for playing!

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Definitely agree on the custom stuff- we had to crunch to get some of the stuff in and adapt to whatever tileset we could find, and I've accepted level decoration is not my forte. Our artist is super talented, and given more time, yeah I think we could've had a more cohesive look.

Yup we discovered that softlock like an hour before the deadline... I'm not sure about the rules on updating the game during game jam voting, but I have it fixed locally so I'll try to get that out at some point.

It was a good experience to learn that maybe the gameplay ideas we had in our heads need more validation, and we could've benefitted from more play testing rather than rushing to implement. Thank you for the feedback and we're glad you enjoyed!!

What a cool and polished experience! I love the interpretation of the theme and the user experience. Only thing is that I didn't really get the color puzzle because I'm colorblind, so a high contrast mode would be appreciated if y'all get the chance. The art and sound direction was fantastic too