Hmm, I don't have much experience with the process of how to add it into games, and I haven't messed around with shaders enough to know if there's a simple scripting solution.
My favorite example of a AAA game with a colorblind mode is Overwatch, as it adds the ability to customize outlines without changing the rest of the games colors. I'm already used to seeing things a certain way, and I typically don't use colorblind modes in games where it shifts the entire colorspace since it loses the intended palette. A cool thing I remember Among us doing, for the task where you need to connect the electrical wires of matching colors, is to add shapes that correspond to the colors, which I thought was neat. Although I guess its trickier in your case since the puzzle might become too obvious.
And that's actually crazy that you're new to art- fantastic job!
Tortellini122
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A member registered Mar 08, 2018
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Trapped in overwhelming darkness, all you've got is a lighter and your wit.
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Definitely agree on the custom stuff- we had to crunch to get some of the stuff in and adapt to whatever tileset we could find, and I've accepted level decoration is not my forte. Our artist is super talented, and given more time, yeah I think we could've had a more cohesive look.
Yup we discovered that softlock like an hour before the deadline... I'm not sure about the rules on updating the game during game jam voting, but I have it fixed locally so I'll try to get that out at some point.
It was a good experience to learn that maybe the gameplay ideas we had in our heads need more validation, and we could've benefitted from more play testing rather than rushing to implement. Thank you for the feedback and we're glad you enjoyed!!
