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(+2)

I really loved everything about this project: the visuals, the audio, the polish, but I didn't enjoy the gameplay as much. I thought the idea was pretty neat, but in the later levels it kind of just became annoying wandering around forever trying to find which barrel was far enough away from the dynamite just to end up dying to one of the monsters. Other than that, though, cool game.

Appreciate the detailed feedback! Yeah I think the little blast radius meter could've been better implemented, and the game should be better at implicitly teaching that clearing out enemies before lighting the final dynamite is the intended way to complete those levels.