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A jam submission

Game Jam -MechJam IV- Kaiju VillageView game page

MechJam IV Entry - Fight to survive an invasion of Vegetable Kaiju!
Submitted by PitPodStudios (@PitPodStudios) — 4 hours, 2 minutes before the deadline
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Game Jam -MechJam IV- Kaiju Village's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#513.2733.273
Originality#563.1823.182
Fun Factor#622.8182.818
Audio#672.7272.727
Overall#772.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
Energetic Driving Rock Music Pack from Muz Station Productions

Did you choose from one (or more) of the optional secondary themes?
Low Battery- they boost your shield and keep you alive

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

Submitted

 I loved the mech model, it looked heavy and strong and something that I enjoyed piloting. That said, it felt weak when actually shooting as the visuals gave me an idea of how it would move and shoot and the reality felt a bit plain. The gameplay loop was solid and even if the enemies were giant carrots, they managed to give me a sense of danger when sprinting towards me. Great work with this one!

Submitted

Puh, were to start? I Survived your Buggy Game lets say it this way :p

The movement and jumping feels really solid and cool, makes alot of fun going around.

The Sounds and Music are well fitted to that Game and gives good Vibes to the Game itself.

The Carrots look cool and the Mech is really noice. Buildings look a little bit from another world with those Carrots and Mech.


And then there is your Buggy Game:

  • I cannot restart or make a new game after beeing defeated or winning, theres only a Black Screen and i have to fully restart the game.
  • The Aiming feels really off, even with the Zoom
  • The Bullets seems to fly far enough but dont hit the Enemy.
  • Enemies attack from below the Houses even you dont see them, theres no Escape....
  • Buildings seems not to have proper Colliders

Those are also Game Breaking Bugs which makes it a bit frustrating


Anyway you did a good Job and made a solid MechGame!

Submitted

Well i wanted to try it but the windows version immediately crashes when i launch it :/

Not sure what happened there, i noticed this is a Godot game, so maybe it’s due to the version you used, if its 4.something maybe that’s not stable yet ? I’m still using 3.5 so i don’t know if version 4’s stable yet ^^’

Can’t give it a proper rating sadly since i can’t run it, but from the screens it looks nice, the mech design in particular, i like the actual transparent cockpit windows :)

Developer

***3rd party assets also include sfx from the Youtube Creator's Library and Pixabay.com

Host(+1)

Looked really nice! Love the bunny mech.

Developer

Thank you :)

Submitted(+1)

the volume on the sfx was a bit too loud, compared to the music, and whenever I fired a bullet, or picked up a battery, the game lagged to all heck


it was really fun, but polishing some of the major bugs and audio volume would really help

Developer

Thanks for playing :) Yeah, the pause menu has settings for sfx, music, brightness, and contrast, but I won't have everything hooked up until after the contest. As for the lag, I'll see about adding a downloadable option (I won't change anything for now, just add another playable option). It worked really smoothly inside of Godot, but the HTML version didn't translate well.

Submitted(+1)

to make this game work on my browser (i use chrome) i had to turn on hardware acceleration. hope this helps anyone with a "lag" issue! very smooth controls! 

Developer

Thanks for helping resolve this, I spent a lot of time polishing the player/camera controls so it makes me very happy you were able to play a smooth version :D

Submitted(+1)

I like the idea behind this, graphics and animations are good but I did struggle to actually play it though. I didn't think it was going to load up at first and it continued to struggle while playing. I really like the music as well :) 

Developer(+1)

Thanks, I appreciate it! I'll try to get a better playable option up and running today since Godot to HTML doesn't seem to work as well as I had hoped. They had issues with 4.0, but I thought they had been resolved. 

Submitted(+1)

I played it on Chrome which seemed to have a few problems with it sadly, it seems like a few functions seem to cause a ton of lag the first time they're done, like collecting the battery and shooting - but after that they seemed to work flawlessly after that, I've saw the comment about the meshes not transferring over which is honestly a huge shame because I legit love the art in this and... I've only just realised typing it out now that the mech looks like a rabbit with the enemies being carrots ties them together in a cute way haha. (if that was intentional that is!)

Developer(+1)

Thanks for trying my game, Konverex :) Yes, this has been quite frustrating, but I'm glad it got smoother as you played. Thank you very much for your compliments regarding the art.  One of my friends was teasing me about the big feet and grenade launchers that looked like bunny ears. We laughed about it for a while, and she said "Wouldn't it be crazy if the kaiju were giant vegetables?". Sounded like a great idea  :'D 

Since you like the art, I'd like your opinion: Would you prefer to see human drivers or Sonic the Hedgehog-type characters as the villagers and pilots? The Jack Rabbit—the current mech—will have a female pilot named Slim, and I have some other characters in development including a burly pilot with a bear-themed mech.   

Submitted(+1)

Ooo, for the pilots I'm not too sure actually, with the animal and vegetable themes the Sonic / Anthro style pilots could be really fun to go with, especially considering how stylised everything else is I think they would fit pretty well!

Awesome to hear that there's plans to add even more to it! 

Developer(+1)

Glad to hear you think so. My art always ends up looking cute and stylized, so this is probably the best direction. Thinking of a post-apocalyptic world where animals have evolved and taken our place, struggling to survive and protect their civilization from horrific science experiments left behind by humans—such as the kaiju carrots. 

Submitted(+1)

I just played the game, and I must say, the idea is cool! The graphics are good. However, I did encounter a few issues while playing. In Chrome, the game didn't seem to move properly, and in Firefox works but with many buffering problems. Additionally, I noticed that the carrots weren't always visible, only the legs and hands were visible sometimes.

But despite these issue, I think that with some polishing and bug fixes, this game has the potential to be a great one! Keep up the good work.

Developer

Thanks, Misterm. as you mentioned, there are some meshes that didn't transfer properly between Godot4 and Itch.io, also the shadows disappeared. I'll see what I can do to fix this in future versions.  The lag seemed to drastically reduce after I played the game a coupe of times, but there are probably many things I can do to improve the efficiency and reduce bloat. 

Thank you for the review and the advice, I really appreciate it! 

Submitted(+1)

I can feel the fun and passion.

If you keep making games they should get less buggy.

I did struggle to play this due to stuttering.

Menus sliders didn't seem to work.

I love the colours and the energy.

Developer(+1)

Thank you for the review, Chris!

Agreed, practice makes perfect :)

Yes, many functions were started, but not finished in time.

I'll keep polishing it and connecting the functions.

Much appreciated!