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ThaLazyDog

91
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A member registered Oct 12, 2022 · View creator page →

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The animations cracked me up, lol, great work! They were incredibly smooth, and the controls felt really responsive throughout. I was also impressed by how well the enemy CPU played. You managed to make it feel like a challenging opponent and not a cheap AI. Overall, this was a lot of fun. Good job!

I really liked this one! The reticle did a great job of communicating the status of the weapons and worked really well without cluttering the screen. The art style is absolutely smashing, and you managed to increase the difficulty with each wave in a balanced and satisfying way. Great work!

Nice work! You really nailed the sense of weight in the movement, and experiencing everything from the cockpit was a great touch. The HUD is very polished and immersive, and it really sold the fps mech. I can definitely see this leading to some really engaging tactical gameplay, especially with more enemies and encounters added. Great job!

Great work! The art is amazing and I was just in awe when I saw the punch animation! Super cool to be able to actually launch enemies (and trash containers lol). Really unique look of the mechs, really nice work!

Well done! You managed to make the player feel really big and heavy, and the music was spot on for pummeling huge kaijus! I think having impact VFX and some hitstops when attacks land would give the punches more feedback, as well as something to indicate when the player gets hit too. Overall, great work!

What a game! You NAILED the eerie vibe with the visuals, awesome sound effects, and controls. I noticed myself looking over my shoulder from time to time to avoid the sand worm, lol. The gameplay loop works really well, and you managed to cram in a lot of relevant content in here!

I feel like the game could benefit from having the controls explained a bit more, whether that's just a description on the itch page or a pop-up at the start. But then again, figuring out how to pick up rocks with the arm while a giant sand worm roared in the distance was really amusing. Great work!

What a wonderful comment, thank you! A lot of time and love was spent on the music and art, so it makes us super happy it made such an impact! 

Thank you so much! The team is super glad you had such a good time with it! 

Thanks for playing! Glad you enjoyed it! And you are totally right, a save system is definitely in the top for things to be implemented for a post jam update!

its live now! we had some issues with packaging and were granted extra time from the jam host

that submission is wrong! this is the correct one! https://itch.io/jam/solodevelopment-marathon-jam-5/rate/4276993

glad you liked it! and yeah we need to figure out a way to tackle button smashing without it feeling too punishing. Health regen will definitely  be added, or an alternative like shield or something

I get that! It could definitely have been done clearer from a level design perspective that the there was a door, but this is super valuable, thank you!

Thanks for playing! And you are just supposed to select ice with mouse wheel and then hold the spacebar until the half circle appears under the reticle. When you release you will perform an ice launch

thank you! And yeah gotta tweak some values!

Very cool hacking mechanic and I really enjoyed the level design, they both look and feel good! Overall I think it is really well put together.

This was such a treat! The art is fantastic and I love the humor

Neat game! You nailed the core mechanic if avoiding the lights and stay stealthy and the enviroment looks really nice! 

neat game! I enjoyed the skate mechanic, great work there. The game overall was a bit hard, but in an engaging way. Once you got hang of the controls it was really neat to skate around and snipe enemies with the shuriken!

This was definitely one of my favorites! You really nailed the immersive espionage vibe, the music and gameplay  goes along superwell. The enviroment was a *chefs kiss*, extremely well done with the level design and the different possible paths. I personally really liked how you can equip dead soldiers weapons, so you weren't tied to just stealth but it was clear that it was a lot more beneficial than going on a rampage with an AK lol. Great work! 

Thanks for playing! And yeah, the controls are being worked on, especially the key rebinding. The video has been a huge help in terms of feedback, thanks for sharing!  

Thanks for playing! Yeah, there will be a lot of tweaks in the post jam update, some of the systems only got added the last few days so there was not much time for balancing. Glad to hear you enjoyed it though! We have some plans for en update, so stay tuned!

This  was one of my favorites! Great work with the movement, you can really feel the AC inspiration. I liked the gameplay and having an objective, the boss was also a really cool ending. Super impressed you managed to crank all that in in just 2 weeks. Some things I noted down while playing:

- Enemy projectiles. It would be sweet if they could predict their target location, so their shot lines up better. That way the player cannot just dash to the side and avoid all fire. It felt like a cheap way to play.

- I feel like enemies blinking when getting hit works well on the smaller enemies but it was too much on the gunship, was really hard to look at.

-  Some lock on missiles or secondary weapon would add so much here, the variation would really benefit the game.

Amazing work nonetheless!  Would love to see more of this

I really enjoyed this one! The aiming feels janky at times and as mentioned by others there is not much reason to wall run but I feel like you have a solid foundation! The movement feels nice and responsive and you really nailed the art style, great work! Would love to see more of this, keep it up!

Great work! The visuals and music is absolutely fantastic, they tie together nicely. The gameplay is enjoyable, I liked the difficulty and how the dash was handled.  It does get repetitive at times, I think some variation would really help here, maybe more content in terms of weapon and power-ups?

Solid work! I really digged the gameplay, and it seems to be a great improvement from the last iteration. The music is super neat and fits the missions and I enjoyed the variety of the different maps a lot. I would have wished more weapons to play around with though, cause I think some variation in terms of gameplay would benefit the game greatly. 

Super fun! Really intuitive gameplay and the driving controls were satisfying. I feel like you really got something here, would love to see it more fleshed out, great work!

This is a gem! I had a blast with this one, the gameplay overall felt simple yet really fun and the visuals are stunning. The intro where you build your own mech with the different parts were nicely done, great work! I feel like it is lacking a bit on the sound department, it got a bit repetitive after a while.

Happy to hear you enjoyed it! Titanfall was a huge inspiration so glad it was noticeable. And yeah it was a pesky bug but it should be fixed now!

UPDATE: Fixed enemy spawning in walls, with permisson from the Jam host.

Mind elaborating a bit? What genre is the game? And who are “we”?

beware, this user has commented the exact same thing on multiple itch pages, telling devs to join their game and then asking for their discord name 

Thank you! And we will definitely work on those, already have a few interesting in mind to keep gameplay fresh

Thanks for playing! Glad you enjoyed the movement, it's something we worked hard on and the team is thrilled to hear that it resonated with you! And all with you about the combat, it definitely needs some refinement and we will improve how well combat and player movement ties together.

One of my favorites from this jam! It was difficult, at first, cause I did not realize just moving the mouse left and right rotated the player. But as soon as I got the hang of it it was addicting! Really engaging combat system and timing a deadly spin and clashing with an enemy katana made me feel like a samurai bayblade. Great work!

Great work! The gameplay is pretty straight forward but it works wonders and looks stunning! Chaining attacks is extremely satisfying. It did get a bit frustrating trying to clear obstacles and jump from walls but other that than it was a really nice experience!

I liked this one! It feels a bit stiff with the static characters but the gameplay was enjoyable and the meditation was an interesting twist to the violent. I think this has potential to be really fun. Keep up the great work!

Movement feels fluid and responsive, and I am really impressed by the style and neat pixel art! A moving enemy that adds a bit of challenge would fit the game really well I think. Great work!

Character model looks great and I enjoyed the controls! Looking forward to this being expanded upon

Thank you!