The animations cracked me up, lol, great work! They were incredibly smooth, and the controls felt really responsive throughout. I was also impressed by how well the enemy CPU played. You managed to make it feel like a challenging opponent and not a cheap AI. Overall, this was a lot of fun. Good job!
ThaLazyDog
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Nice work! You really nailed the sense of weight in the movement, and experiencing everything from the cockpit was a great touch. The HUD is very polished and immersive, and it really sold the fps mech. I can definitely see this leading to some really engaging tactical gameplay, especially with more enemies and encounters added. Great job!
Well done! You managed to make the player feel really big and heavy, and the music was spot on for pummeling huge kaijus! I think having impact VFX and some hitstops when attacks land would give the punches more feedback, as well as something to indicate when the player gets hit too. Overall, great work!
What a game! You NAILED the eerie vibe with the visuals, awesome sound effects, and controls. I noticed myself looking over my shoulder from time to time to avoid the sand worm, lol. The gameplay loop works really well, and you managed to cram in a lot of relevant content in here!
I feel like the game could benefit from having the controls explained a bit more, whether that's just a description on the itch page or a pop-up at the start. But then again, figuring out how to pick up rocks with the arm while a giant sand worm roared in the distance was really amusing. Great work!
that submission is wrong! this is the correct one! https://itch.io/jam/solodevelopment-marathon-jam-5/rate/4276993
This was definitely one of my favorites! You really nailed the immersive espionage vibe, the music and gameplay goes along superwell. The enviroment was a *chefs kiss*, extremely well done with the level design and the different possible paths. I personally really liked how you can equip dead soldiers weapons, so you weren't tied to just stealth but it was clear that it was a lot more beneficial than going on a rampage with an AK lol. Great work!
This was one of my favorites! Great work with the movement, you can really feel the AC inspiration. I liked the gameplay and having an objective, the boss was also a really cool ending. Super impressed you managed to crank all that in in just 2 weeks. Some things I noted down while playing:
- Enemy projectiles. It would be sweet if they could predict their target location, so their shot lines up better. That way the player cannot just dash to the side and avoid all fire. It felt like a cheap way to play.
- I feel like enemies blinking when getting hit works well on the smaller enemies but it was too much on the gunship, was really hard to look at.
- Some lock on missiles or secondary weapon would add so much here, the variation would really benefit the game.
Amazing work nonetheless! Would love to see more of this
Solid work! I really digged the gameplay, and it seems to be a great improvement from the last iteration. The music is super neat and fits the missions and I enjoyed the variety of the different maps a lot. I would have wished more weapons to play around with though, cause I think some variation in terms of gameplay would benefit the game greatly.
This is a gem! I had a blast with this one, the gameplay overall felt simple yet really fun and the visuals are stunning. The intro where you build your own mech with the different parts were nicely done, great work! I feel like it is lacking a bit on the sound department, it got a bit repetitive after a while.
One of my favorites from this jam! It was difficult, at first, cause I did not realize just moving the mouse left and right rotated the player. But as soon as I got the hang of it it was addicting! Really engaging combat system and timing a deadly spin and clashing with an enemy katana made me feel like a samurai bayblade. Great work!









