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(+1)

the volume on the sfx was a bit too loud, compared to the music, and whenever I fired a bullet, or picked up a battery, the game lagged to all heck


it was really fun, but polishing some of the major bugs and audio volume would really help

Thanks for playing :) Yeah, the pause menu has settings for sfx, music, brightness, and contrast, but I won't have everything hooked up until after the contest. As for the lag, I'll see about adding a downloadable option (I won't change anything for now, just add another playable option). It worked really smoothly inside of Godot, but the HTML version didn't translate well.