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A jam submission

Steel Ascension 36View game page

A gritty Armored Core-Inspired 3rd Person Mech Shooter.
Submitted by Itella Itella (@Itella_Itella) — 7 minutes, 34 seconds before the deadline
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Steel Ascension 36's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#243.3003.300
Overall#553.0003.000
Originality#673.0003.000
Audio#772.5002.500
Visuals#812.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
With A Team (credits in Description)

Did you use any third party assets, if yes what assets did you use?
No third party assets were used

Did you choose from one (or more) of the optional secondary themes?
Yes! We ran with the "Starting Small" secondary theme

Does your game contain 18+ content (Nudity, Gore, Language)?
No 18+ content

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Comments

Submitted

Really enjoyed this one. Your team has a really nice grasp of what makes Armored Core-likes fun, honestly; there's a good feel to the movement itself, and the guns themselves are very satisfying. Loved the audio and the overall look of the game; my issues mainly come down to stuff like polish. Would've loved to see more feedback from taking and giving damage, aside from the UI changes and fire on the enemies. Adding some animation to the guns would do wonders in making them feel stronger, or at least feel a bit better. Still, this is a great lil' game, and I appreciate y'all creating it! Good job!

Submitted

Very cool, I like the combat. Some critique I have involves camera clipping through the walls being distracting, and the game seemed to get laggier/take a performance hit as I went on. The music and sound effects are awesome!

Submitted(+1)

Nice submission, I liked the intro. I could keep on jumping all the way to the roof, I'm not sure if that was because I could fly or jump wasn't working properly. The shooting was nice and I liked the look of the mech but the movement felt a bit off and the mouse was super sensitive for me. The camera was going through the walls quite a bit which was distracting. It also felt like some sound effects were coming from a 2D audio source (a mech kind of sound) that may have been better as 3D coming the mech that made it. Well done on your entry, it was a big scene!

Host(+1)

I loved the look of this game, especially the environments. I found it to be a lot of fun to play too.

Submitted (5 edits)

Pleeease raycast (or spherecast better) walls behind the main camera next time and move it to the hit point to avoid going it through the walls

Submitted

This was a pretty good game, with a good implementation of your chosen secondary theme ^^

I really dig the design of the mech and the voxel style you’ve gone for, i also like the fact that it glides instead of walking and how fast the movement is.

The Weapon pickup mechanic with each arm separated is also a really cool feature, and i found it interesting how you could strategize a bit on either akimbo the same gun type or mix and match to get a long range/auto combo.

The music was also pretty nice and chill.

I’ve had some small technical issues though, the rocket weapon seems glitched, cause i could pick it up and it showed up on the model and in the hud etc… but i couldn’t seem to fire at all, thankfully i was able to swap it back when i found another weapon.ALso while the camera angle itself is fine, there’s a clipping issue when you go too close to walls or props, the camera just goes through and since you see inside the wall or prop, you can’t see what you’re doing.

Now with that said, this didn’t detract from the game, i managed to reach the end and i really liked the view :D

Good job to you all :)

Submitted

Really great concept and execution, though after I found out I could infinitely jump and that the enemies wouldn't be able to quickly give chase, I began to treat the game like a high pressure platformer rather than a shooter. It was enjoyable as a speedrunning game in that way, though I imagine that wasn't intentional. Still, the core ideas are solid and the infinite jump made it very enjoyable!

Submitted (1 edit)

Interesting visuals. Picking up weapons and leg parts from downed enemies is neat, like salvaging parts from wrecks.

As another mentioned, I had a bug in the 2nd level where the audio kept switching from the left and right channels which was rather uncomfortable. Didn't see a huge difference or a difference at all with changing legs? A few sound effects, such as this high pitched one, were a bit grating to me.

I had another issue with the camera, where it seems like the camera goes through the wall behind me or the ground when aiming up usually. Some of the NPCs also seemed to be stuck/inactive. Even while approaching them and shooting at them.

I don't feel armored core too much but the opening text and music captured that feel.

Submitted(+1)

I really like this one. Having the ability to switch up your mech arms and legs with enemy ones was a lot of fun. I definitely liked the sniper rifles best. I didn't find much difference in the way the legs controlled however. I think some felt a bit floatier than others, but I'm not sure. I also quite liked the voxel graphics and the music.


I did encounter a really annoying bug on the second level, where the audio began to rapidly move from ear to ear on my headphones, so I had to mute the game from there because it was too much to bear. I did also find that sometimes enemies could shoot me from behind walls, and that the draw distance on enemies is farther than on obstacles, so some obstacles in front of enemies were invisible, while I could see (but not shoot) the enemies behind them.

Aside from that, this was pretty cool, I had fun!

(+2)

Yay!