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WireframeWarrior

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A member registered Oct 14, 2021 · View creator page →

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Awesome Mechwarrior-like! I noticed that there were gamepad controls when I accidentally moved with it, but I didn't end up using them. I wasn't sure where to find more info on them or how it would even work out with so many buttons that do things. I really enjoyed this, but I do second the critique on needing a more gradual speed increase/decrease. I also think enemies turn around pretty quickly compared to the player. But overall, this is really cool!


Oh yeah, and nice intro!

I got excited when I saw gamepad support, always a good thing to see when it fits the game. Overall it's a very short burst of fun, the music is well fitting and gets me in the mood. The shoulder cannon's fire rate is pretty high when rapidly pressed and easily allows the player to win. I think this could be really good with more polish!

Cool prototype!

Control scheme is kinda cool when you get the hang of it. Really nailed that underwater feel! I like the idea of the risk-reward style gameplay, and fighting off a big swarm like that is an incentive to keep moving. Hope to hear sound soon!

Very cool, classic aesthetic! I strongly preferred first-person mode. After the tutorial level, the next one seems to drop you right into a hail of bullets, a real trial by fire! The player should be safe if they keep strafing, however. I'd like some kind of objective marker to point you towards what you need to do, sometimes the draw distance hides targets like that. The slow movement speed is fine for a heavy feeling, but it would be really painful if you ended up walking away from an objective!

Really cool! My main critique is that sometimes the UI felt hard to interact with, sometimes buttons weren't easy to click and I would have to move my mouse around until some unrelated part allowed it to be highlighted. Perhaps this is a window size issue? Otherwise, a really fun experience.

Very cool, I like the combat. Some critique I have involves camera clipping through the walls being distracting, and the game seemed to get laggier/take a performance hit as I went on. The music and sound effects are awesome!

Sound and music assets were made, but it isn't in the game at the moment. It's a work in progress, I added a list to my description now to note what's being worked on. Thanks for letting me know about the enemies, that should be fixed in this new update.