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A jam submission

Carcharodon Training SimulatorView game page

Wave survival game with heat and HP management focus
Submitted by lantana — 6 hours, 11 minutes before the deadline
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Carcharodon Training Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#971.8972.400
Originality#1012.2142.800
Visuals#1032.0552.600
Overall#1161.5812.000
Audio#1240.7911.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
I used some particles, a pattern and a font from Kenney, links in the page description

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No, although some of the shrapnel particles when shooting the enemies kinda looks like blood

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Comments

Submitted

Control scheme is kinda cool when you get the hang of it. Really nailed that underwater feel! I like the idea of the risk-reward style gameplay, and fighting off a big swarm like that is an incentive to keep moving. Hope to hear sound soon!

Host

This is cool, just a shame about the lack of any sound.

Developer

Thanks for playing, definitely looking to add sound at some point.

Submitted

Can't get this to run, here's the error:

Developer

Yea my bad, I didn't know how to export stuff with Godot and it turns out you need to include the .pck file in a folder with the .exe.  Should be fixed now, thanks for letting me know.

Submitted

Now that I've had a chance to give this a try, I think this is a cool concept! Managing engine heat is a neat idea, and makes for a very unique feel to the game. I do wish the effects of it were a bit more pronounced however. I feel like increasing the speed boost you get from having a warmed up engine could help a lot for example. 

Developer

Ah, thanks for giving it another swing.  I agree that the engine should do more when at higher heat, there's a few things I didn't have time to implement that would tie into it.  I'm working on a post-jam version in my free time, so hopefully I can make the engine feel a bit more exciting to play with/around.  I appreciate the feedback :)