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Mech Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #23 | 3.308 | 3.308 |
Overall | #41 | 3.154 | 3.154 |
Audio (Does not apply for Physical Games) | #46 | 2.846 | 2.846 |
Originality | #75 | 2.538 | 2.538 |
Visuals | #77 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Music by Raffaela Frymark. Sound effects from freesound.org full credits on game page
Did you use choose from one of the optional secondary themes?
Retro
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Nice fast-paced, high-tension top-down shooter.
PROS:
CRITIQUE/SUGGESTIONS:
Thanks for the detailed feedback. A more involved upgrade system like you described was part of my original plan but I had to simplify it for time reasons. Glad you liked it!
`F` to switch the laser to weapon didn't seem to do anything for me, although occasionally I managed to damage a blob...
Did you unlock any of the weapons? Once you've repaired either the machine gun, the missiles or the flamethrower switching between laser and weapons should work.
Probably not. Or possibly I failed to recognize it was time to do so.
Lots of fun. Reminded me of Vampire Survivors. Super addictive gameplay.
Fun game! For me personally the enemy scaling and appearing was a bit quick. But other than that it's great! Lots of cool upgrades and a nice clear goal. Good work!
Very addictive gameplay if I wasn't streaming I would most definitely keep playing. It's a really fantastic game!
Thank you so much. Glad you liked it.
You got the difficulty curve just right!
Normally in these types of games it's either you get overwhelmed right off the bat, or you become to powerful near the end. But the number of enemies scaled well with the players growing power in your game.
Great work!
That's good to hear. I was worried that I spent too much time working on upgrades and not enough balancing the core gameplay. Glad you liked it.