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A jam submission

What We Were WolfView game page

Life After Betrayal
Submitted by ShapeshiftGlitch — 1 day, 20 hours before the deadline
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What We Were Wolf's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#54.3944.394
Story#203.2423.242
Implementation of Theme#232.7582.758
Creativity#253.5763.576

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
ShapeshiftGlitch

Name of Wolf/Wolves
Aubrie Blake

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Comments

Submitted (2 edits) (+1)

Ah yes, the one with the serval! 23th VN I will read and rate from this jam, here we go!

Edit 1: I have just read and rated this entry. It was cute. It was interesting how you managed to tell the story without a minuciously-descriptive narration, making it feel more like the thought train of an actual person. Liked how you implemented many cool ren'py features such as animations and moving sprites, which I believe gives you presentation points. However, the music sometimes didn't fit the moment and the sprites could have used some tweaking (I get it though, I am not expecting people to come up with extremely fancy sprites in just a month). The story sometimes feel rushed, but sort of...real? at the same time.

I saw the What We were Wolf reference in the mall poster.

Those are my thoughts in this VN. Thanks for the experience.

Submitted(+2)

I love love love the presentation, you really pushed renpy to limits I could only dream of doing.  The characters are cute, and the premise is solid. I kind of wish there was a bit more... romantic tension between our love interests? They just seem to act as good friends throughout the story, and I was half expecting it to be a coming out tale for Aubrie with how their character is written. Regardless, very cute and very well made, congrats! <3

Submitted(+1)

This one was cute and the right amount of quirky. The lack of narration or internal monologue does weaken the impact the story it could’ve had but what’s there works well.

Submitted (1 edit) (+1)

That was really nice.

I loved the series of little vignettes. They weren't substantial, but they all were fun and adorable in their own way. Had a lot of fun with those. Also the custom assets were great! Really loved how expressive the love interest was. Also the little touches like the people moving in the backgrounds, the sfx, and the choice-driven narrative really add a lot.

I will agree that the other commenters that the beginning and the end are the weak spots of an otherwise solid game. I'm not sure what exactly they needed, but they needed something to make them pack more of a punch.

In the end it's a small package with a lot of pleasant surprises and neat storytelling techniques. Pretty good!

Submitted (1 edit) (+1)

This was incredibly cute. Mainly thanks to Aubrie being so damn adorable, both thanks to the art (all those character poses) and because of their bouncing personality!

This another entry where a choice was made to employ no narration whatsoever, everything is communicated through dialogue and visuals alone. I think this works really well in the mall scene (which is the main and biggest chunk of the VN). I really loved the whole section.

I do think the beginning and end suffer a bit though. The beginning is pretty confusing and in general the pacing in the beginning and ending scenes feel too fast because there is nothing in between dialogue lines. But overall I quite enjoyed the story.

Submitted(+1)

Short but fun little story with some absolutely lovely character and background art. Everything comes together to set the perfect mood for the writing, the mall directory is fun to play around with, and Aubrie is a likeable wolf whose troubles feel grounded and believable. The story promises a quick dive into light romance and it definitely delivers.

Submitted(+1)

The art is, first of all, lovely. The sprites are amazingly expressive, and the stylish animations make What We Were Wolf feel so kinetic to read. It's just nice to look at!

I get the lack of narration as a stylistic choice, but I feel like the dialog doesn't quite pack enough of a punch to make up for it – the game feels incredibly fast-paced, no scene having really time to land properly, and the tone stays muted throughout. With this kind of thing, I feel it would be okay to exaggerate and dig deeper into melodrama, kind of like a lot of stage plays do. This, I think, leans slightly too far towards literal & flat. (It might also be that the visuals aspect does feel a little sparse sometimes; the VN rarely lingers on images long enough to really evoke a mood.)

It's a compelling exercise in style, but I feel like the execution could be honed to make a stronger whole. The jam's theme feels very satisfyingly realized, though.

Submitted(+1)

First off, I loved the colorful art style!  I feel it was the perfect vibe for the game!

I know many on here are more strict in regard to the theme, but I'm personally quite liberal in my interpretation of it, and to me, it appeared that your wolf was breaking out of their shell and expanding into new ideas about relationships and changing themselves in ways they never considered before.  That, and also I'd rather a story that strays from the theme and is more solid than one that sticks closely, but suffers for it.

One of my pet peeves in many visual novels that implement a points system is when I feel a protagonist or their love interest give up their entire agency to have a satisfying conclusion to their route.  Neither one should just say what they think the other one wants to hear all the time just to he in a relationshio, though it also has to be balanced with the concept of compatibility, and can be a fine line to walk.  

I believe you avoided that pitfall, though my one reservation is there were so many choice questions in such a short timeframe.  I know that is mostly due to the size of the project and the amount of time to bring it to conclusion, but if you expound on this story or concept in the future.  

If there was a way to start with the questions, then gradually show the wolf's growth where they start to ask a question, then realize that they don't need your opinion on every decision, and at the end, confidently walk away from the situation with their ex, maybe already having the new relationship established and kissing the protagonist as they leave together would be a more fulfilling arc, but that's just a suggestion, and may not line up with your vision of the project.  If it is already implemented, and I just didn't make the right choices to get that conclusion, please disregard : )

Overall, I really enjoyed this one, and really liked the 'pick your path' mall map.  I look forward to seeing what you do in the future!

Submitted(+1)

Absolutely impressive visuals! Cute and expressive sprites, effective use of animations, nice custom UI. That "shoot" in the food court? Simply amazing. You know your strongest suit and you lean on it hard, I respect that.

The story is simple and well-delivered. The various optional dialogues give us deeper insight into Aubrey as a character with complex problems. The trade-off is, I think Kinna as a character got outshined. Well, can't always win on all fronts. Another thing is, unfortunately, I can't really see the "expanding" part clearly.

WWWW promised to deliver a short dive into a light romance, and it does its job pretty well.

Submitted(+1)

Okay review time! I thought the overall concept to be reasonably well done. The dialogue between characters was quite nice. The main issues were around some of the tone and pacing of the mall section in relation to the other parts of the game as the mall has a consistent pace that is different from the rest. I found the art to complement the story and works well with the overall content. I'll give this a 3/5 (OK/average).

Developer

Thanks for your review! Glad the art/dialogue/execution of the concept are alright. I'm not sure which way around the tone/pacing consistency is being addressed. Is the mall section better for its consistency, or is the difference between the other parts too much? Writing is one of my weaker skills and I am grateful for feedback about it!

Hello! I have stumbled upon your VN as I was looking to read New VNs.
The art is lovingly colorful, sweet, nice & cute! I find the story fun & to my liking. All in all, its great and I'm glad to have found it.

I want to inform you that I found your VN  from this Furry VN Community Discord Server
https://discord.gg/yZUUVEqR9m

Thought I'd let you know that people shared a lot of these May Wolf Jam VNs and have its own special channel to pick & choose those VNs that you want to read (like a list). Your VN got shared which caught my attention!

There are already other VN Creators present & if you're looking to share/promote to a wider audience, this is the place for it. They also have resources for VN Development and can search for specific people with talents like artist/musician/proofreader/editor/programmer etc usually needed in making a VN.

Overall, there's a lot of amazing people and nice atmosphere. I hope you will enjoy the server & wishing you luck for whatever jam/project you're gonna do next. Keep it up!

Submitted(+1)

I struggled to really grasp the application of theme here, but I came to the same conclusion as Rag. Aside from that, I particularly enjoy the presentation! I loved the final cg, the animated backgrounds, and was particularly fond of the scene in the cafeteria.

It was a lot of fun to read, short and sweet, but some of the plot beats felt rushed, which happens in gamejams.  

I really liked how colorful everything was, and again that final CG was great!

Developer

Thank you for commenting! After I finished the final CG it was tempting to revamp everything in a similar style, really want to try to apply this in a future VN. I'm really happy you liked the cafeteria scene, it has been lovingly labeled the "Slightly Paradoxical Panorama" in my notes.

I implemented the mall beats backwards from what I should have done--came up with the directory image/implementation and regretted having so many new CGs to draw, dialogue to fulfill. Good practice in hindsight, but could have strengthened other areas more.

I went lightly on the topics addressed and it has hurt the connection to the theme, after seeing just a few other submissions I am getting a better feel of what I can say and do. Thank you!

Submitted(+1)

Spoilers ahead! Read the game first digital dummy!

Theme: Expanding Gender understanding/away from ex-boyfriend? Felt like I'm reaching a bit.

Story: Cute! Very sweet! Terse little date narrative. I'm not sure how much the choices mattered-- for the most part, it felt like things would mostly progress they way they were even if I chose another option. Most noticeably, in how I said yes, let's call you Austen, but everywhere else they were still called Aubrie, which was a bummer.

Presentation: Loved the clickable mall for going through all the activities. Good vibes, cute cgs, cute character art, all custom backgrounds I believe. Well done!

Creativity: Again, enjoyed the mall, even if i've seen things like it before I enjoyed the execution with consideration to the layout and size and available options.  I also appreciate you going with a trans tale (or I guess a WLW one?)

Overall Thoughts: Cute, sweet, small in scope. A nice little upbeat (not that the cheating is good, but the vibes are overall encouraging and focused on a sort of growth? moving on from the pain) story. Main gripe is I said Aubrie/Austen could change their name, but it only lasted for that scene.

Developer(+1)

Thank you for your feedback! It is representative of many personal things at once that I think you have pointed out accurately. Creating this game has helped me confront such difficult feelings and topics and I hope to learn from what others see. Changing their name was one of the last additions I made, and I had was anxious about breaking my game at that point. If I could do it again, such a vital development in their identity would come first. I have learned that experimental features for my skill level, such as the mall navigation or a flagged name change, is best taken care of as soon as possible. I did create as much of the visual assets as I could by myself, except for the dialogue font and other RenPy defaults! Thank you again :)