Unbelievably good, so far probably my favorite VN out of the whole year.
I read this in two parts and I was fully expecting this to be my full review. After finishing it, I do think the ending is not quite as strong as the rest of the game, but only in so far as the rest of the game had hyped me for sky-high levels of quality.
The art direction is genius, but I think the writing might be even stronger, every character feels so distinctively real and charismatic despite being painted in light strokes. The slow build up is masterfully done and a joy to read through. And even though it does not affect the quality of the work itself, I admire how the dev incorporated all themes from the game jam and made them integral part of the story. In particular, the story doesn't settle for simply featuring a deer character and calling it a day, but instead it uses this fact as a springboard for the themes it explores. Really good stuff.
** SPOILERS **
Like I said, if I must find some fault in this, I do think the ending isn't as strong as the surrounding material:
- First of all, from a structural point of view, the story feels like 95% prologue and build up that gets solved in one short climactic scene. I wish we could have actually confronted the stuff the game had so masterfully built up to.
- A bit of a nitpick, but while I quite enjoyed the mechanics behind how the hypnosis works, I think the one million flashbacks to make sure we understand the connection between the tape and what happened before is overkill: I'm pretty sure the average reader will be able to make those connections on their own, especially considering they were remarked pretty overtly as red flags at the time they happened. The explanation also feels just tiny bit ridiculous in how it tries to tie up *everything* that happened in the most literal sense (does every instance of toxic masculinity need to find a 1:1 instruction in the tape?). It is also worth mentioning that explaining the logic of the story to such a degree ends up making the few elements the story does not explain feel like plot holes (e.g. why does the lion experience memory blanks?)
- Finally, I can't help but feel like the game's focus on the physical element of the premise detracts from the drama of it all (i.e. we need to defeat Mr Evil Penis). It's interesting that the post-game commentary reveals that the hypno tape was an added element to give the lion character something to investigate on, because I feel like that's way more engaging as an antagonistic force than the drug. The characters having to confront Toxic Masculinity itself would have been much more interesting than focusing on a synecdoche, is what I'm trying to say.
Despite my nitpicks with the ending though, it bears repeating: incredible work, I can't wait to see what the dev cooks next.


