The game was really fun and it was really smooth as well. The art was well done. Love the addition of the feature where if you eat multiple people at the same time you get extra score. When I started playing this game I was wondering how does this game become challenging and, my question was answered shortly after my score went above 24-27 with the massive number of police spawning in. I don't know if you plan to work on this game further but, if you do then I would love to see level layouts (eg: the zombies can be in a destroyed city with like burning cars or they can be in a science lab/research facility).
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Human Catchers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 3.541 | 3.786 |
Originality | #44 | 3.474 | 3.714 |
Overall | #48 | 3.274 | 3.500 |
Design | #55 | 2.940 | 3.143 |
Graphics | #63 | 2.873 | 3.071 |
Topic | #64 | 3.140 | 3.357 |
Audio | #69 | 2.138 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very fun game! At first it was really easy to collect more zombies because they get stuck in the walls but when you raise the difficulty the game became interesting and challenging.
Music needs more work and needs to be on a key that sounds good harmoniously. Try using a Major scale and also find a melody that will work with that scale.
Great entery and great use of theme! well done. :)
This is a nice little game! It was quite fun. I don't know what to say that hasn't been said by MashUp, the difficulty was a bit hard to manage, and the audio needs some work. (Audio isn't my forte either, but practice makes perfect!) Overall a cute concept, with some charming visuals. Nice job!
Surprisingly fun game! Really liked the animations, and the idea itself was pretty fun and unique. I had to turn my computer sound off though because the music was too loud and hard to hear. My advice on the gameplay would be refining the difficulty progression. When I got to around 80-90 zombies it suddenly became a bullet hell and the dash mechanic felt more like it sped up real time rather than made only the zombies move quicker so I immediately died by dashing into a massive group of shooters.
Hey man, Thanks! I really appreciate your feedback.
I have to confess that I don't actually like the animations, I did some walking animations, but I couldn't export them to unity, so I ended up doing those animations.
About the SFX and music, yes I have to get better at making them 😅.
About the difficulty curve, well the idea is basically that you have to try to get big combos, but if you acumulate too many shooters, they would easily kill all your zombies. Anyway, you're right, I have to refine it.
Greetings from Argentina! I really like your videos, and your game for this jam btw.
Intresting. Nice gameplay and models. I'm sorry to tell you, but please tell a friend to do de music, or something. JK
good! the mob ai works really well and the speedup mechanic is nice. Is there a win condition?
This was a really enjoyable game! I had fun. The audio is good too. Overall a nice game!
It's a fun game. I like that I was thinking "hey, this game is super easy", until I had like 50 zombies and a lot of dudes shooting and I went back to 10 lol. Just careful with the audio, it becomes a real loud clusterfuck after 30-40 zombies. If I can give another piece of advice, make the game "pausable" with ESC too, because the way it is right now your zombies will go to the upper right corner until you hit the pause button (nice pause animation btw).
Hey man it made fun to play the game and i liked all the stuff going on at the main menu but the theme isn´t hitted that much but overall its a good game which makes fun
Thanks for your feedback! About the main menu, I'm a programmer and I wanted to do something different for this jam, so I put a lot of effort in the graphics. About the theme, yes, I know... The idea was that size matter because the size of you group of zombies determines if you win or you lose, and which people appear. Anyway, glad you liked it 😁
Well done on this, good progression, though balance is quite rough, feels nearly impossible to get much higher than 30! The kill sound was also very loud haha Well done all round!
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