I figured this one would be quite polished and quite long, with a lot of content, based on the screenshots and description. Unfortunately I didn't have time to give it more than a brief try.
The main menu is very nice, I like that it shows a bit of the world, and the music goes well with it. It did make me dizzy when I stared at it too long, but it definitely contributed to a positive first impression.
The initial transform animation is also great. I don't think we've actually seen many transform animations this MGGJ... kind of odd for a magical girl themed jam.
Clicking on cards to perform actions didn't seem to work quite like the tutorial suggested; I had to double-click sometimes, and I attacked immediately after selecting a card before actually clicking on the enemy. But it was sometimes hard to tell what was selected, so maybe that's what was going on.
I'm not a fan of the dialogue style, and I have mixed feelings about the overall visual style and presentation, but it's all very well done.
It took me a while to realize that movement in the overworld is RTS-style (click to move). I think this could have been better indicated.
There's definitely some depth and complexity to the card battle system, but I didn't really spend a lot of time exploring it. I'm just going to assume it's all there and working and not actually smoke and mirrors. I did find the complexity of the battle system intimidating at first. I think the UI could be tightened up, and maybe the tutorial improved.
I think the turns should advance automatically, and you shouldn't be able to select girls that can't perform any actions. What confused me was that it wasn't clear when this was; I was able to do two actions per turn, but only sometimes, and it didn't seem to be based around available mana.
I do wish the cards were more visually distinct from each other, but I did get a hang of them pretty quickly.
All in all this is an impressive game for a one month jam. It's one of the few that hits all three areas of large scope, high quality, and significant complexity. Most jam games (and every one I've ever done in a jam) only hit one or two of those points.
Bonus points for including a readme, and a custom icon. Polish!
EDIT: I thought Chameko looked a lot like Yang Xiao Long in the screenshots, though the resemblance is less in-game.
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