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CallMyLawyer

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A member registered Apr 24, 2019 · View creator page →

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pretty cool idea for a turn based bullet hell.

(1 edit)

Did a dungeon, pretty blue dots meant additional mana cost, but at times I am able to use two cards with 1 character and then other times I'm not, pretty sure I used corruption that costed 1 mana and tried to use a 3 mana costing spell on chameko it didn't let me but overall game's decent it has much content within, I think it could have more smoother transitions for using spells/attacks, the elemental affinity chart needs to be accessible before/during the fights instead of after the fights, and needs a much simpler and faster to digest explanation on elemental weaknesses, basically using a spread sheet to explain elemental strengths and weaknesses, was kind of weird since it wasn't as intuitive as how most elemental affinity concepts would be, like wind is strong vs water? I think the game's weaknesses is mostly just the User experience can be rather  lacking but easily improved with some more simpler explanations or dumbing down of the elements and there is alot of elements to look at especially when there isn't scaffolding involved for players to be introduced to the elements and sure theres pokemon with many more elements and what not but  not for something someones whos going to pick up and play for like 1-2 hours. 

Otherwise the game definitely did well in my books. Models low res, cute, simplistic and consistent art direction , opening animation, much experience shown.

ahhh I see makes sense, using windows, didnt realize it was a linux

the mahou shoujo file isn't an executable file for me. 

google chrome

I dont think I got a card every wave as described in the summary, I think the enhancements are a cool idea especially how I enjoy TD's but I do think being unable to change the direction of the range upgrades is a weird thing because then you'd lose out on the extra range benefits especially when you get acquainted with the game, and well I suppose you can luck out on the rng aspect of not actually getting TowerGirls draws and when you don't get cards every wave as intended its sometimes GG right there. 

game doesn't load : (

Playing on the web browser, and using WASD to try to move but the character doesnt budge.

Game reminds me of vampire survivor, ofc it does the games fine when you figure out that TAB is where you equip your cards/spells to actually do things, the leveling up you can actually skip out accidentally, idk if movement speed actually gets faster if you level it up, didn't feel any different. Otherwise the game has much potential with some polishing on animations and sprites to give better visual indications.

I think the mechanics were unfinished didn't really feel the shmup part, except the 1inch range, but okay fair enough it is still a range attack. But I thought there was gonna be more on the fist magic part to be honest. I can see it definitely being more fun when you have combos added, movement increased, fist attacks being bigger. Has potential.

was pretty fun experience.
try my team's game: https://itch.io/jam/scream-jam-2021/rate/1246993

Can you show examples of what you are working on?

I dont mind participating if anyone needs an artist, I can do pixel assets, and concept art, illustrations, story-boarding, world building

Looking for a team, I guess for ideas, I don't mind anything as long as people are being ambitious and want to create something unique/develop more on the mahou shoujo genre

add me on discord, Pleinair#7635 if you need an artist

I guess inspirations would be cardcaptors, and spectral wizard.

https://itch.io/jam/brackeys-3/rate/573975

(1 edit)

Oh yeah, LOL. I suppose it was my fault for not playtesting the game before it was turned in to give feedback about the balance issues, playing it after it was turned in, I brought those issues to light with other ideas to alleviate some issues. The movement was much smoother from videos before I play tested it, but kaga is still learning and doing exceptionally well in the development, so this game serves as a great learning experience for him.

not bad,  didnt expect that I would lose a wheel touching a pothole and lose alot of control on the first wheel lost.

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

whys does the middle bar drop so fast?

https://itch.io/jam/brackeys-3/rate/573975  rated your game.  was creative.

okay experience

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

Abit buggy, where you lose control of the alien and start controlling the rock

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

The instructions are simple just dont think about jumping up in the beginning.

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975

https://itch.io/jam/brackeys-3/rate/573975