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Chrono's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme (how well does the game fit the challenge theme?) | #119 | 2.438 | 2.438 |
| Gameplay (how good was the user experience, game design, narrative, etc?) | #143 | 2.188 | 2.188 |
| Implementation (rate the game's overall stability and functionality) | #153 | 2.396 | 2.396 |
| Overall | #160 | 2.246 | 2.246 |
| Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #171 | 2.167 | 2.167 |
| Creativity (how unique or innovative was this experience?) | #175 | 2.042 | 2.042 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Lockedown02, 5hadowduck, Runestomper, SpellMender
Team Name
Posh Sloth
How does your game fit the theme?
You must take a deep breath to slow down time to avoid the obstacles
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Comments
interesting
Such a smart idea with the rain
Fantastic game! Great bullet-time challenges. I ended up playing the challenges with bullet-time on all the time. Not sure if it was intented. Battery-life for bullet-time would definitely make an additional layer to the challenge, but I'm not sure would it be worth it. I had good time like this as well :)
Calm music and sfx work well. Step sounds made it feel like a rainy day wet ground. Main character is really cute
Great job!
Adorable! The only feedback i have is that maybe the breath should be limited. as it is the only reason i had to not hold my breath was to rest my eyes from the pixels jittering. otherwise i just stayed in slowdown consistently
Cute art, interesting level design. Overall a very solid game. I found a bug though, you can float by mashing the spacebar :)
Nice work!
Nice Ginyu Force mechanics
Neat. Would've been nice to have some sort of visual indication that the player is taking a deep breath while pressing shift, and maybe something that prevents you from just holding shift all the time!
This is my comment as a player.
1. I like the game. I think the slowing time when take a deep breath is quite good and unique,
2. I think its better if there's a limit how long the player can hold the breath so it will be more challenging.
3. The artstyle can be improve. It looks weird the water drops like that.
4. More mechanics and obstacle can be add to make the game more interesting
I enjoyed playing this game. I think the time slow mechanic is cool, I personally haven't seen something like it in a platformer before. I do wish the mechanic worked off a resource bar or something (so you had to plan when to use it). As is I just held it down for the entire game so I never really needed to use "normal speed". Another cool idea would be to slow down the music when you slow down time (or play an effect). Nice game :)
hi, I played your game on the stream, in the game you can hold your breath endlessly
https://www.twitch.tv/gordienkogames
Hey there! Great mechanic idea and a solid execution, all together! Congratulations!